Geoffrey Wesley, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His head has been shaved. His fierce gray eyes like to dwell on things.
Personality: He will rave to anyone who will listen. He has a small toy that he constantly fidgets with.
History: He was born in the south. Like his father and his sister before him, after school he went straight into learning to become a Layabout. He is untrained/undisciplined, which makes him dangerous.
Motivation: Sabotage a competitor.
Flaws: Ugly, Insane, Addict. Bonds: Immigrant, Job. Occupation: Layabout
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Everard Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a card on it. He sports a flattop hair cut. His half smiles and gray eyes are beguiling and draw you in.
Personality: While he acts the brute, he is far gentler than he would appear. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. In his 11th year, his parents were killed by a dire rats raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Fighting, Joker. Bonds: Attractive, Adventurer, Enemies. Occupation: Performer
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +3
Possessions: 13000 cp.
Percival Harper, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered hand crossbow and tarnished pickaxe as well. His auburn hair is lengthy. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is very quiet and rarely speaks above a whisper. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Percival's homeland. Percival decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Detective
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1000 sp. 1 Smokesticks. 2 Tanglefoot bags. 8 Acid flasks.
Raymond Trowbridge, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears light armors faded through time and improper care. His tied-back hair is white. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.
History: Raymond was born with his mother's beautiful face. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Raymond and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Slave. Occupation: Sculptor
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
Drogo Burton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears light armors faded through time and improper care. He wears a feathered hat to hide his balding. His eyes are hazel and beady.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: The child of western immigrants he idolized his mother. A few years later when the east was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Immigrant. Occupation: Stylist
Voice: German accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 3100 sp. A delicate brass dragon egg (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!