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NPC Generator

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Advanced [show]


Trym Snowdon, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His silver hair is greasy and uncared for. He is baby faced.

Personality: Stoic and calm, he prefers to meditate than take action. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his father was called into army service. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Rich, Military. Occupation: Miller

Voice: Speaks with a cold

Attributes [hide]

Trym Snowdon, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)12 (+1) 13 (+1)12 (+1)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Graeme, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright red suits and hats. His blonde hair is drawn into a tight pony tail with a card scrunchie. He has gleaming, smiling amber eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He also hits on women, regardless of circumstances.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To protect his home; and he would like to get married and retire

Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Has a crush, Rich, Guardian. Occupation: Merchant

Voice: Draws out vowels

Attributes [hide]

John Graeme, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 19000 cp. 1 Crowbar. 1 Superior lock.


Social Check DCs


Dean Kent, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses like a well dressed Interpreter does. He is bald on top and has large brown tufts of hair around his ears. His thin eyebrows rest above his beady amber eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He misses his home and complains about the freezing weather, even in summer.

History: He was born a particularly ugly child, much to the horror of his parents. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He ran away from his former home and has been making his living as a Interpreter for the past few years.

Motivation: He is unsatisfied with his job; and to be a ruler again

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Immigrant, Rich. Occupation: Interpreter

Voice: Whispers

Attributes [hide]

Dean Kent, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 12 (+1)12 (+1) 18 (+4)12 (+1)
Skills Arcana +3, Athletics +0
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Eye agate (4 gp). 3 Smokesticks. 4 Tanglefoot bags. 1 Antitoxin.


Social Check DCs


Frederick Hampton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears professional attire. He has a small bristly mustache and wavy white hair. His eyes, though not visible through his cowl, are blue.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born on a small isolated farm. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He's since become an addict/alcoholic.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Nature, Adventurer. Occupation: Carter

Voice: Forgets to breathe while speaking

Attributes [hide]

Frederick Hampton, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)10 (+0) 17 (+3)13 (+1)
Skills Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Lance Badger, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and he perpetually has his whip ready. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He can speak with the recently deceased. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted, Entrepeneur. Flaws: Fearful. Occupation: Bather

Voice: Low rumbling, strings words together

Attributes [hide]

Lance Badger, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)10 (+0) 16 (+3)13 (+1)
Skills History +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Average lock. 1 Magnifying glass.


Social Check DCs

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