Conrad Gresham, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Some 6 years later his spouse died after the birth of his son. Heartbroken, Conrad never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wants his loneliness to end; and he would like to get married and retire
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, In love, Has a crush. Occupation: Unemployed
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1700 sp. 1 Half-Plate. 1 Breastplate.
Trym Astley, Male Human [Permalink]
Personal [hide]
Description: He usually wears his pastel robe and has his bastard sword always slung over his shoulder. He carries with him a set of bastard swords on his belt, each one with a ruby on the hilt. He wears his black hair up in a very large beehive style do. His amber eyes are slightly larger than normal.
Personality: Abrasive and pushy, he has a hard time making friends. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Trym was born in the south. At a young age he loved to build and create. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Debt. Occupation: Carpenter
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 800 sp. Fire opal pendant on a fine gold chain (900 gp).
Heward Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a cross on it. He has moderate length white hair. His eyes are blue and catlike.
Personality: He is a hateful person. He taunts others and blames them for his problems. He invites people to come help in his community garden.
History: Sold as a small child to a brothel owner, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and a strong sense of loyalty to human people
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Dilettante
Voice: Old thin voice
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 7 (-2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. Azurite (8 gp). Amber (130 gp).
Percival Denholm, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears a custom-built plate barding that's adorned with brown lining and desert motifs, and his gloved hand is found clutching a mace. His black hair, when down, is lengthy. His eyes are a pleasant gray.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His job bores him to no end. He has decided to make it more interesting.
History: He was born into a rich family. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy
Flaws: Sensitive. Bonds: Adventurer, Criminal record, Rich, Religious. Occupation: Barkeep
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 6 (-2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Manfred Watson, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has shaved his head bald. His blue eyes dart from person to person to random spaces in the air.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of eastern immigrants he idolized his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's also a talented Crown-heir, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and he desires power and/or immortality
Ideals: Entrepeneur. Bonds: Poor, Immigrant, Job, Adventurer. Occupation: Banker
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 4000 cp. Lapis lazuli (6 gp). Rhodochrosite (6 gp).
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