Dustin Everly, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a brown feathered hat and brown clothes. His silver hair is slicked back into a classic pompadour. His blue unseeing eyes seem to look past you.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born into a rich family. Dustin was born on a far southern plains where he grew up under the tutelage of his father, an expert Sage. He now mingles about in high society.
Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day
Ideals: Artistic, Professionalism. Flaws: Disease. Bonds: Rich, Immigrant, Criminal record. Occupation: Sage
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1900 sp. Citrine (50 gp). 1 Chain shirt. 1 Half-Plate.
Everard Royston, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a white shirt with thin brown vertical stripes and tan pants. His head has been shaved. His hazel eyes dart from person to person to random spaces in the air.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in a small village he learned the ways of the warrior from his mother. A few years later when the west was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Weaver
Voice: Boston accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Gnoll, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Coral (140 gp). Red spinel (140 gp). Chrysoberyl (140 gp). 1 Breastplate. 1 Breastplate.
Ralf Windsor, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His brown hair is knotted and matted. His face is scarred and worn.
Personality: He has always had a great fascination with Human culture. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born a particularly ugly child, much to the horror of his parents. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable; and seeks redemption
Flaws: Ugly, Racist, Insane. Bonds: Criminal record. Occupation: Tanner
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Azurite (14 gp). 1 Masterwork Common Ranged Weapon.
Wymar Peyton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a simple yellow robe with brown stripes complete with hood. He is tall, broad shouldered and powerfully built. He has a very tight haircut. His fierce amber eyes like to dwell on things.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his mother's forge. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he wants to get laid
Flaws: Ugly. Bonds: Family, Job, Rich, Has a crush. Occupation: Priest
Voice: Whispers
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. Obsidian (14 gp). 1 Masterwork Common Melee.
Trey Merton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is greasy and uncared for. His eyes are likewise gray.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born to a pair of adventurers, Trey grew up listening to his mother's many stories. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he has money and likes to spend it
Flaws: Ugly. Bonds: Rich, Enemies, Family, Adventurer. Occupation: Assassin
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 17 (+3) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Aquan, Draconic, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Deep blue spinel (600 gp). Freshwater pearl (5 gp). Tourmaline (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!
