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NPC Generator

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Advanced [show]


Justin England, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. With a patchy white beard and wild white hair. His face is covered beneath a completely black helmet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invites people to come help in his community garden.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: Meet up once more with his childhood friend; and to find somewhere to settle down

Ideals: Philantrophist, Artistic. Flaws: Secretive. Bonds: Attractive. Occupation: Fortune-teller

Voice: Speaks with a cold

Attributes [hide]

Justin England, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)16 (+3) 18 (+4)9 (-1)
Skills Athletics +2, Perception +6
Senses Passive Perception 16
Languages Common, Ignan, Halfling, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +6

Possessions: Just what you see.


Social Check DCs


Bertram Bradly, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this eastern man is wearing the road beaten gear of a warrior. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Further he is a bit of a stoner and is frequently out of it.

History: He got into the Carter business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Fighting, Athletic, Optimist. Flaws: Addict. Bonds: Attractive, Job. Occupation: Carter

Voice: Switch between two voices

Attributes [hide]

Bertram Bradly, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)15 (+2) 13 (+1)15 (+2)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Banded mail. 1 Darkwood Shield. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Bernard Badger, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears pastel leather gloves, a pastel jacket, and tight pants. His white hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Bernard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Bernard's mother didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Joker, Entrepeneur, Gifted. Flaws: Insane, Antagonistic. Occupation: Bowyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Bernard Badger, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 6 (-2)14 (+2) 15 (+2)10 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2700 sp.


Social Check DCs


Guy Barney, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his mother. His childhood dream was to be a Adventurer, but he was a colossal failure. He now travels the world, in search of power and loot.

Motivation: To prove his worth to the world; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Cynical, Impulsive. Bonds: Job, Adventurer. Occupation: Butcher

Voice: Voice breaks

Attributes [hide]

Guy Barney, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Star rose quartz (70 gp). Aquamarine (400 gp). Hematite (16 gp).


Social Check DCs


Richard Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a moderate pudge and is not very fit. He has shaved his head bald. He has a tattooed face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. In his 15th year, his parents were killed by a brigands raid, leaving Richard alone in the world. After a stint in an orphanage, he was adopted. He is searching for what he claims is his rightful reward.

Motivation: Money/treasure; and many brigands want him driven away

Ideals: Optimist, Artistic. Bonds: Adventurer, Rich, Enemies. Occupation: Body Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Richard Birkenhead, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)16 (+3) 10 (+0)16 (+3)
Skills Acrobatics +4, Deception +5
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 2100 sp. Pink pearl (160 gp). White opal (800 gp). Deep green spinel (160 gp).


Social Check DCs

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