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Advanced [show]


Patrick Gentry, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather. His skin is fair and his fingers are delicate and long. His moppish golden hair is in a traditional bowl cut. He has amber eyes and a black hat with a red feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Further he is a bit of a stoner and is frequently out of it.

History: He comes from a rich western family. He was an apprentice working in his mother's forge. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to raise his children well; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Addict. Bonds: Rich, Job, Family. Occupation: Architect

Voice: Rolls R's

Attributes [hide]

Patrick Gentry, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)17 (+3) 9 (-1)15 (+2)
Skills Nature +5
Senses Passive Perception 9
Languages Common, Terran, Gnome, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Randal Gyula, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He sports black clothing, slightly heavier than average wear. His blonde hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the recently deceased. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gifted from a young age, Randal studied abroad. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.

Motivation: To settle down with his crush; and he has a crush on the local miller

Ideals: Gifted. Flaws: Fearful, Addict. Bonds: Rich, Has a crush. Occupation: Apothecary

Voice: Slow speaker

Attributes [hide]

Randal Gyula, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)12 (+1) 13 (+1)14 (+2)
Skills History +3, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Red-brown spinel (110 gp). Zircon (60 gp).


Social Check DCs


Chad Law, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He is typically in his Sculptor uniform. He has a hunchback. He has a small bristly mustache and wavy black hair. He has several tiny topaz earrings on each ear.

Personality: Aggressive, abrasive, and angry, Chad embodies much of what other species detest in the Humans. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He got into the Sculptor business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Wants to open a new tavern; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Sculptor

Voice: Smooth and feminine

Attributes [hide]

Chad Law, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)13 (+1) 18 (+4)11 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Carnelian (70 gp). Jet (100 gp). Lapis lazuli (8 gp). 1 Masterwork studded leather.


Social Check DCs


Hunter Thackeray, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and his gloved hand is found clutching a greatsword. He has a blonde handlebar mustache and slicked back blonde hair. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Hunter will drive conversation. He does not believe in violence as a means to an end. He is a dedicated Dyer but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Hunter grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Extrovert, Pacifist. Bonds: Poor, Adventurer. Occupation: Dyer

Voice: growls and snarls, animalistic

Attributes [hide]

Hunter Thackeray, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)17 (+3) 12 (+1)16 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Elven, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 40000 sp. 1 Minor magic item.


Social Check DCs


Kyle Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large violet jacket. He has a penchant for wearing a ring with an oversized topaz on his left hand. His chestnut hair is still thick. This hazel eyed northerner is not easily forgotten.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Sailor, who enjoyed hunting, Kyle was taken on many hunting expeditions. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions; and money/treasure

Ideals: Joker. Flaws: Antagonistic, PTSD. Bonds: Rich, Nature, Religious. Occupation: Barkeep

Voice: Uses lots of figures of speech

Attributes [hide]

Kyle Winterbourne, Male Human Fighter 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 7 (-2)17 (+3) 14 (+2)15 (+2)
Skills Nature +6, Stealth +6
Senses Passive Perception 12
Languages Common, Celestial, Orc, Goblin
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs

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