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NPC Generator

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Advanced [show]


Adam Conway, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears rags and sports a simple walking cane. His hair is black and curly. His gray eyes peer out from beneath his deerstalker red hat.

Personality: Adam wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the west. He has had some formal painting training, and achieved minor success. He left for the west, certain he would find work there.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new mortician responsibilities is difficult

Ideals: Disciplined, Logical, Artistic. Bonds: Poor, Immigrant, Job. Occupation: Mortician

Voice: Timid voice

Attributes [hide]

Adam Conway, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)11 (+0) 10 (+0)12 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: Eyepatch with mock eye of sapphire and moonstone (500 gp).


Social Check DCs


Hugh Dumph, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears tight fighting clothing, which leaves very little to the imagination. His whole body is exceptionally muscular. His white hair is long and unkept. His eyes are a pleasant gray.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. As long as the job gets done he does not care how it got done.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Professionalism. Flaws: Ugly. Bonds: Immigrant. Occupation: Shipwright

Voice: Voice breaks

Attributes [hide]

Hugh Dumph, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 17 (+3)15 (+2) 15 (+2)18 (+4)
Skills Perception +4, Stealth +0
Senses Passive Perception 10
Languages Common, Infernal, Ignan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 1100 sp.


Social Check DCs


Henry Kendal, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing colorful clothing, dressed as a Masseuse. He is tall, broad shouldered and powerfully built. He keeps his silver hair in a flapper bob. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Henry was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To unite with his brother; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Professionalism, Artistic, Entrepeneur, Fighting. Bonds: Family, Guardian. Occupation: Masseuse

Voice: Gruff and masculine

Attributes [hide]

Henry Kendal, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 17 (+3)14 (+2) 14 (+2)15 (+2)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Orc
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ernest Dryden, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has styled his chestnut hair well, parting it to the right. His gray eyes are slightly larger than normal.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A powerful necromancer made him what he is. His necromantic abilities were realized during a raid on his village. He then took over the family business and is one of the better Ruler for hire.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Gifted. Bonds: Family, Job, Mentor. Occupation: Ruler

Voice: Excited and jittery

Attributes [hide]

Ernest Dryden, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)15 (+2) 15 (+2)18 (+4)
Skills Nature +4
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 700 sp. Freshwater pearl (16 gp). Peridot (80 gp).


Social Check DCs


Heward Everly, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His silver hair is matted, messy, and big. This green eyed easterner is not easily forgotten.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: He was born in the east, but his parents moved at a very young age to the north. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother

Ideals: Pacifist. Flaws: Ugly. Bonds: Immigrant, Rich, Family. Occupation: Navigator

Voice: Hollow voice

Attributes [hide]

Heward Everly, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)9 (-1) 10 (+0)11 (+0)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 15000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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