Wymar Bing, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His head has been shaved. His gray eyes dart from person to person.
Personality: Wymar is depressed about a lot of things. He tends to be a nihilist. A true patriot, Wymar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born a particularly ugly child, much to the horror of his parents. His father was a soldier and died while he was still young. Wymar was left his father's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Ugly, Depressed. Bonds: Rich, Military. Occupation: Banker
Voice: Posh accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Druidic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 26000 cp. 1 Minor magic item.
Adam Bing, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair is still thick. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: A deeply religious man he believes everything happens for a reason. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He comes from a rich northern family. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted necromantic powers by his dying sister.
Motivation: Wants to have a good time and be beloved; and money/treasure
Ideals: Gifted, Optimist. Bonds: Religious, Rich, Attractive. Occupation: Bather
Voice: Booming voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2900 sp. 1 Banded mail. 1 Breastplate.
Thomas Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting red shirt and pants. He carries with him a set of greatswords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears his auburn hair up. His face is covered beneath a completely black helmet.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Flattery will make him almost putty in your hands.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of his brother
Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Selfish. Occupation: Merchant
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2500 sp. 1 Darkwood Buckler. 1 Darkwood Shield.
Jocelyn Wesley, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male tends to wear a large green jacket. He is tall, broad shouldered and powerfully built. His auburn hair is slicked back into a classic pompadour. This blue eyed northerner is not easily forgotten.
Personality: Calm and collected, he is a well trained Shepherd. He has a minor phobia of water and hates getting wet.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now owns his own business.
Motivation: A rival would like him out of the picture; and nothing but the best is good enough for him
Ideals: Artistic, Impeccable. Flaws: Fearful. Bonds: Job, Criminal record. Occupation: Shepherd
Voice: Hissing voice
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 18 (+4) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 300 gp.
Aldous Lincoln, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, constantly wearing a tan suit, black shirt, and violet tie and is in decent physical shape. He has wavy blonde hair. His eyes are blue.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a necromancer, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He then took over the family business and is one of the better Engraver for hire.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and find a way to reverse the transformation of his sister
Flaws: Antagonistic, Greedy. Bonds: Mentor, Family, Job. Occupation: Engraver
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 8 (-1) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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