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NPC Generator

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Advanced [show]


Theobald Cornish, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He is portly but not overly obese. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to loving parents in a slum to the south. His arcane abilities were realized during a raid on his village. After a long history of fighting, Theobald and his spouse have recently divorced.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Poor. Occupation: Spice Merchant

Voice: Jittery and nervous

Attributes [hide]

Theobald Cornish, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)11 (+0) 16 (+3)10 (+0)
Skills Animal Handling +5, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1700 sp.


Social Check DCs


Arnold Royal, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, grey cloak. He has a long golden beard with little hanging trinkets. His half smiles and green eyes are beguiling and draw you in.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion

Ideals: Impeccable, Joker, Gifted. Bonds: Attractive, Immigrant, Family. Occupation: Map Maker

Voice: Stutters

Attributes [hide]

Arnold Royal, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)12 (+1) 17 (+3)14 (+2)
Skills Acrobatics +1, Investigation +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3

Possessions: 600 gp. 1 Masterwork studded leather. 1 Darkwood Shield.


Social Check DCs


Manfred Hackney, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'2" and wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. He has wavy golden hair. His brown eyes are slightly larger than normal.

Personality: Manfred is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He pushes his goals aggressively. He is also a coward if confronted.

History: Manfred was born the youngest of three triplets. He was an apprentice working in his father's forge. He has since lost track of the people in his past.

Motivation: Further expansion of business; and he feels the way he acts is they only way to get by in the world

Ideals: Extrovert, Impeccable. Flaws: Fearful. Bonds: Family, Job. Occupation: Barber

Voice: pre-pubescent

Attributes [hide]

Manfred Hackney, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Arnold Kimberly, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He is well dressed, constantly wearing a grey suit, tan shirt, and green tie. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He has always had a great fascination with Human culture. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born on a small isolated farm. He worked as a nervous Banker and found it very stressful. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Seeks redemption.

Flaws: Racist, Insane. Bonds: Criminal record, Nature, Job. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Arnold Kimberly, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)9 (-1) 14 (+2)14 (+2)
Skills Athletics +5, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 800 sp.


Social Check DCs


Heward Cooper, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear flannel. His silver hair is kept up in a ponytail inside a top hat. His eyes are blue and catlike.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a small toy that he constantly fidgets with.

History: He got into the Glassblower business at a young age. In his 17th year, his parents were killed by a gnolls raid, leaving Heward alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and someone believes him a fraud

Ideals: Professionalism. Flaws: Addict. Bonds: Job, Enemies, Criminal record. Occupation: Glassblower

Voice: Low and grunting

Attributes [hide]

Heward Cooper, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)9 (-1) 11 (+0)9 (-1)
Skills Investigation +1, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1300 sp.


Social Check DCs

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