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Advanced [show]


Gerald Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has a small bristly mustache and wavy silver hair. His eyes are likewise violet.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He served in the navy to pay for his family's outstanding loans. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Ugly, PTSD. Bonds: Military, Adventurer. Occupation: Mayor

Voice: Speaks with a cold

Attributes [hide]

Gerald Marlee, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)12 (+1) 18 (+4)14 (+2)
Skills Investigation +3, Medicine +6
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Simon Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He likes to wear ponchos typically of a light white in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. He keeps his long auburn hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: A deeply religious man he believes everything happens for a reason. The war was a terrible time for him, and Simon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a pair of adventurers, Simon grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Soapmaker work with an outfit from a few towns over. Soapmaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Soapmaker job and began his own company from there.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Depressed. Bonds: Slave, Religious, Military, Adventurer, Job. Occupation: Soapmaker

Voice: Nasally tone

Attributes [hide]

Simon Birkenhead, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 9 (-1)15 (+2) 13 (+1)9 (-1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Infernal, Celestial
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 400 gp. 1 Banded mail. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Norman Quinton, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Sellsword does. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a dagger on it. His moppish brown hair is in a traditional bowl cut. His amber unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He misses his home and complains about the freezing weather, even in summer.

History: The child of eastern immigrants he idolized his mother. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Disease, Depressed. Bonds: Job, Immigrant, Slave. Occupation: Sellsword

Voice: Scandinavian accent

Attributes [hide]

Norman Quinton, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 8 (-1)10 (+0) 12 (+1)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Kyle Blankley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large tan mantle and cape that has been intricately interwoven into his black robe. He has auburn hair. He wears round tiny glasses practically rammed into his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He also has developed a complete distrust of the Mason profession.

History: He got into the Shepherd business at a young age. Kyle abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.

Motivation: Sabotage a competitor; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Emotional. Bonds: Job, Adventurer, Rich, Enemies. Occupation: Shepherd

Voice: Posh accent

Attributes [hide]

Kyle Blankley, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)9 (-1) 10 (+0)17 (+3)
Skills Acrobatics +1, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5

Possessions: 400 gp.


Social Check DCs


Alexandre Shipley, Male Human [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants. He carries with him a set of whips, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He keeps his long chestnut hair kept up in a rat tail. He wears an eyepatch.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north.

Ideals: Fighting, Joker, Entrepeneur. Flaws: Ugly, Impulsive. Occupation: Junk Dealer

Voice: Can't modulate volume

Attributes [hide]

Alexandre Shipley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 8 (-1)15 (+2) 17 (+3)14 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Aquan, Terran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2900 sp. White pearl (60 gp). Red spinel (60 gp). Pink pearl (60 gp).


Social Check DCs

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