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NPC Generator

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Advanced [show]


Theodoric Barney, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He typically wears blue cloth garments or leather armor. His brown hair is heavily combed to the right. His eyes are amber.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with a lost civilization.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Like his mother and his sister before him, after school he went straight into learning to become a Shepherd. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Expand his business.

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Shepherd

Voice: Italian accent

Attributes [hide]

Theodoric Barney, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 7 (-2)14 (+2) 12 (+1)9 (-1)
Skills Athletics +1, Insight +3
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Cory Chatham, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a white collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His blonde hair and beard is wavy and long. His eyes are likewise amber.

Personality: This man loves dancing and to teach people dancing more than just about anything. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Artistic, Impeccable. Flaws: Ugly. Bonds: Poor. Occupation: Jeweler

Voice: Low and grunting

Attributes [hide]

Cory Chatham, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)18 (+4) 13 (+1)9 (-1)
Skills Investigation +6, Performance +1
Senses Passive Perception 11
Languages Common, Aquan, Ignan, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 900 sp.


Social Check DCs


Wymar Thornton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is bristling with hidden weapons, mostly morningstars and clubs. His blonde hair is cut jaggedly and amateurishly. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with finding treasure.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Wymar took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture.

Ideals: Optimist. Flaws: Addict. Bonds: Criminal record, Adventurer, Nature. Occupation: Architect

Voice: Nasally tone

Attributes [hide]

Wymar Thornton, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)17 (+3) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee -2 / 1d8-4, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 pp.


Social Check DCs


Gomory Merton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a long golden beard with little hanging trinkets. He wears large thick round spectacles.

Personality: He is very quiet and rarely speaks above a whisper. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Flaws: Shy, Antagonistic. Bonds: Poor, Adventurer. Occupation: Miner

Voice: High pitched, excited

Attributes [hide]

Gomory Merton, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 6 (-2)16 (+3) 15 (+2)9 (-1)
Skills Medicine +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Goblin, Auran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Ernest Atterton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a hunchback. His hair is red and very short. His brown eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a xeno-phobe, disliking non-Humans.

History: Ernest was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Barber job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Job, Mentor. Occupation: Barber

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ernest Atterton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 11 (+0)14 (+2) 14 (+2)10 (+0)
Skills Animal Handling +4, Athletics -1
Senses Passive Perception 12
Languages Common, Aquan, Ignan
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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