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NPC Generator

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Advanced [show]


Charles Pickering, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a well pressed and immaculate suit (or dress). He wears his silver hair down. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He believes the world needs to unite to get rid of giants once and for all.

History: Sold as a small child to a necromancer, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by giants. Charles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Many giants want him driven away; and he feels the way he acts is they only way to get by in the world

Ideals: Joker, Impeccable. Bonds: Attractive, Enemies, Mentor. Occupation: Unemployed

Voice: Scandinavian accent

Attributes [hide]

Charles Pickering, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)13 (+1) 15 (+2)10 (+0)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Dustin Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of quarterstaffs on his belt, each one with a emerald on the hilt. He wears his brown hair down. He is baby faced.

Personality: A deeply religious man he believes everything happens for a reason. Flattery will make him almost putty in your hands.

History: He was born to loving parents in a slum to the east. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Flaws: Selfish. Bonds: Religious, Poor, Nature. Occupation: Bellfounder

Voice: Loud with bravado

Attributes [hide]

Dustin Kenley, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)11 (+0) 12 (+1)9 (-1)
Skills Intimidation +1, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 300 gp. Brown-green garnet (140 gp). Black opal (900 gp). Rose (70 gp). Sard (70 gp). 1 Minor magic item.


Social Check DCs


Arnold Enfield, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. With a patchy brown beard and wild brown hair. His green unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy, self-centered, vain, and jealous.

History: Arnold lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Server they were divorced and he won custody of their daughter. He worked as a Sailor, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and wants to work out more often

Ideals: Athletic. Flaws: Disease, Selfish. Bonds: Family. Occupation: Sailor

Voice: Scottish accent

Attributes [hide]

Arnold Enfield, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)9 (-1) 14 (+2)16 (+3)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 300 gp. 1 Magnifying glass.


Social Check DCs


Aldous Nash, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tan shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He wears a top hat to cover his moderate length white hair. He is baby faced.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is skeptical of what others tell him and is slow to trust.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Religious, Mentor. Occupation: Courier

Voice: Rhymes sentences (sorry)

Attributes [hide]

Aldous Nash, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)14 (+2) 11 (+0)10 (+0)
Skills Performance +2, Religion +4
Senses Passive Perception 10
Languages Common, Draconic, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 14000 cp. 1 Minor magic item.


Social Check DCs


Balimaar Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is renowned for his bright tan suits and hats. He keeps his long auburn hair kept up in a rat tail. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Balimaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Balimaar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Balimaar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Balimaar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has passion for adventuring and risk; and to settle down with his crush

Ideals: Impeccable, Artistic. Flaws: Disease. Bonds: Family, Adventurer, Has a crush. Occupation: Animal Trainer

Voice: Russian accent

Attributes [hide]

Balimaar Trowbridge, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 15 (+2)11 (+0) 14 (+2)14 (+2)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 100 gp.


Social Check DCs

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