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NPC Generator

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Advanced [show]


Lance Paxton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. His hair is cut close to his head. His eyes, though not visible through his cowl, are blue.

Personality: Calm and collected, he is a well trained Mayor. He invites people to come help in his community garden.

History: He was born in the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Lance and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and expand his business

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Immigrant, Rich. Occupation: Mayor

Voice: Spanish accent

Attributes [hide]

Lance Paxton, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)12 (+1) 13 (+1)9 (-1)
Skills Deception +1, Insight +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: Tourmaline (140 gp). Chrysoprase (70 gp). Pink pearl (140 gp). Golden pearl (140 gp). 1 Minor magic item.


Social Check DCs


Charles Beckwith, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a red poncho over his likewise colored trousers and shirt. His blonde hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He can't help but pocket interesting objects he comes across

History: Charles was born the youngest of three triplets. He was taken as a slave by a traveling circus and forced to perform He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and marry his brother to traveling adventurers

Flaws: Shy. Bonds: Attractive, Criminal record, Family, Slave. Occupation: Mortician

Voice: Farmer accent

Attributes [hide]

Charles Beckwith, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 5 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 5 (-3)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. Jet (80 gp). Amber (80 gp). 1 Half-Plate. 1 Banded mail.


Social Check DCs


Diggory Leighton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses like a well dressed Spy does. His golden hair is drawn into a tight pony tail with a card scrunchie. His face is covered beneath a completely black helmet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Spy soon after.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Joker, Extrovert. Bonds: Job, Poor. Occupation: Spy

Voice: Shortens vowels

Attributes [hide]

Diggory Leighton, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)9 (-1) 16 (+3)12 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Thomas Milton, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has a moderate pudge and is not very fit. His red hair is lengthy. His violet eyes dart from person to person to random spaces in the air.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born blind and as such lacked many opportunities for work. Thomas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Revenge; and obtaining odd cultural human artifacts is his passion

Flaws: Shy, Antagonistic, Disease. Bonds: Adventurer, Enemies. Occupation: Beggar

Voice: Italian accent

Attributes [hide]

Thomas Milton, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 17 (+3)14 (+2) 9 (-1)18 (+4)
Skills History +4, Investigation +4
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 60 pp. A life-sized copper and silver statuette of a cockatrice. (50 gp). Finely wrought small gold bracelet (50 gp).


Social Check DCs


Patrick Reid, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear ponchos typically of a light green in addition to tight pants. He sports a long red beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He pushes his goals aggressively. He is also a coward if confronted.

History: When he was but 5 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has been a successful dealer in antiques buying low and selling high.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Optimist, Entrepeneur. Flaws: Insane, Fearful. Bonds: Immigrant, Adventurer. Occupation: Map Maker

Voice: High pitched, excited

Attributes [hide]

Patrick Reid, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 6 (-2)9 (-1) 9 (-1)16 (+3)
Skills Arcana +1, Deception +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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