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NPC Generator

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Advanced [show]


Rolf Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his white robe. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a rose on it. He has wavy chestnut hair. He has a dull look in his hazel eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is used to getting what he wants. In part because he is a meticulous planner.

History: Gifted from a young age, Rolf studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. Since then, he has sought to make the best of life.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Joker, Professionalism, Gifted, Optimist. Flaws: Depressed. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Rolf Ainsworth, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4

Possessions: 23000 sp.


Social Check DCs


Ernest Kendal, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear brown clothing when he does not wear armor. His blonde hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born into a rich family. A freak accident while working with his Healer father left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy.

Ideals: Disciplined. Flaws: Ugly, Insomniac, Antagonistic, Disease. Bonds: Rich. Occupation: Knight

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ernest Kendal, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)17 (+3) 13 (+1)18 (+4)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic, Goblin, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. Citrine (80 gp). 1 Minor magic item.


Social Check DCs


Balimaar Clare, Male Human [Permalink]

Personal [hide]

Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his mace. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aggressive, abrasive, and angry, Balimaar embodies much of what other species detest in the Humans. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born the only child of a wealthy merchant. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. After a long history of fighting, Balimaar and his spouse have recently divorced.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Balimaar Clare, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)17 (+3) 10 (+0)12 (+1)
Skills Athletics +3, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Ignan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Zircon (50 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gerald Pickering, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a robe, a symbol of the sun god around his neck, and a halberd on his belt, and a wedding ring on his right hand. His moppish chestnut hair is in a traditional bowl cut. He has several tiny topaz earrings on each ear.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Gerald was born in the north. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerald. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Seeks redemption.

Ideals: Fighting, Persistence. Bonds: In love, Rich, Criminal record. Occupation: Healer

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Pickering, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2500 sp.


Social Check DCs


Bertram Ryley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears many layers of old clothing at all times. His auburn hair is kept up in a ponytail inside a deerstalker hat. His thin eyebrows rest above his beady gray eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is lazy and tries to find solutions quickly.

History: He was raised in a mountains tribe. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Bertram's father didn't care for him much, and the feeling was mutual. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he has a crush on the local apothecary

Ideals: Fighting. Flaws: Ugly, Lazy, Antagonistic. Bonds: Poor, Nature. Occupation: Banker

Voice: Shortens vowels

Attributes [hide]

Bertram Ryley, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)17 (+3) 18 (+4)12 (+1)
Skills History +5, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Druidic, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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