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NPC Generator

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Advanced [show]


Geoffrey Spaulding, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He wears a tan collared shirt and brown pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His hair, while still mostly white, has prominent grey streaks. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses divination through singing.

History: He was born into a rich family. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After months of barely getting by, Geoffrey managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Philantrophist, Gifted. Bonds: Attractive, Rich, Criminal record. Occupation: Fletcher

Voice: French accent

Attributes [hide]

Geoffrey Spaulding, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)8 (-1) 14 (+2)13 (+1)
Skills Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 8000 cp.


Social Check DCs


Gilbert Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His red hair is greasy and uncared for. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. He does not trust anyone and sleeps with one eye open.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions

Ideals: Gifted, Fighting. Flaws: Ugly, Insomniac, Disease. Bonds: Poor. Occupation: Shoemaker

Voice: Speaks in third person

Attributes [hide]

Gilbert Emsworth, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)10 (+0) 12 (+1)11 (+0)
Skills Persuasion +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Bernard Halsey, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears loose pants and a collared shirt complete with sweater beneath his coat. He has a small bristly mustache and wavy chestnut hair. He has violet eyes.

Personality: He will rave to anyone who will listen. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: When he was but 7 years old his parents immigrated from the west. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the west, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Optimist. Flaws: Insane, Fearful. Bonds: Immigrant, Enemies. Occupation: Miner

Voice: Low range voice

Attributes [hide]

Bernard Halsey, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)10 (+0) 10 (+0)13 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. Red garnet (130 gp). 1 Minor magic item.


Social Check DCs


Trey Woods, Male Human [Permalink]

Personal [hide]

Description: A 5'9" northern man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is thinning but still full. His eyes are hazel and catlike.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He would rather hide behind his crafts than deal with other people.

History: Trey was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Entrepeneur, Artistic, Persistence. Flaws: Mundane, Shy. Occupation: Shoemaker

Voice: Shortens vowels

Attributes [hide]

Trey Woods, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 12 (+1)6 (-2)
Skills Arcana +3, Deception +0
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Bloodstone (80 gp). Amber (130 gp). Peridot (80 gp).


Social Check DCs


Guy Morton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a blue and yellow robe with the hood down. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He speaks before he thinks and is too direct. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Guy hails from a village terrorized by dire rats. Guy was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Guy decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A deep hatred of dire rats; and he wants revenge against dire rats

Ideals: Athletic. Flaws: Insomniac, Impulsive. Bonds: Enemies, Criminal record. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Guy Morton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 6 (-2)8 (-1) 11 (+0)4 (-3)
Skills Acrobatics +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2

Possessions: 1 Magnifying glass. 1 Magnifying glass.


Social Check DCs

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