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NPC Generator

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Advanced [show]


Dustin Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel costume with the symbols of death on his torso. He is bristling with hidden weapons, mostly shields and warhammers. His silver hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a minor phobia of water and hates getting wet.

History: Born to a Bellfounder, his mother struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Criminal record, Poor. Occupation: Stableman

Voice: Spits and sputters

Attributes [hide]

Dustin Brownrigg, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 11 (+0)12 (+1) 18 (+4)18 (+4)
Skills Acrobatics +1, Perception +6
Senses Passive Perception 16
Languages Common, Terran
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple +6

Possessions: 300 gp. 1 Silk rope. 1 Silk rope. 1 Silk rope.


Social Check DCs


Gerald Harper, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fighting clothing, which leaves very little to the imagination. His red hair is long and unkept. His eyes are hazel.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. A true patriot, Gerald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. He helped his father out around the business and became quite the natural. He struck the Detective job and began his own company from there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Military, Job. Occupation: Detective

Voice: Hard of hearing, loud

Attributes [hide]

Gerald Harper, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)8 (-1) 8 (-1)15 (+2)
Skills Animal Handling +1, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Golden pearl (60 gp). Red garnet (60 gp). Tiger eye turquoise (16 gp). 3 Antitoxin. 4 Alchemist’s fire.


Social Check DCs


Thomas Appleton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft pastel waves gently in the breeze. With a patchy black beard and wild black hair. His brown eyes are slightly larger than normal.

Personality: He is calm most of the time but flees social interaction. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the north, certain he would find work there.

Motivation: He is greedy; and to reunite with his old friends

Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Adventurer, Immigrant. Occupation: Tanner

Voice: Jittery and nervous

Attributes [hide]

Thomas Appleton, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 14 (+2)7 (-2) 11 (+0)11 (+0)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Malachite (6 gp). Lapis lazuli (6 gp). Malachite (6 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Guy Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear white pants and tee shirts. He wears his hair in dreadlocks. He has several tiny ruby earrings on each ear.

Personality: While he acts the brute, he is far gentler than he would appear. He is harsh and unforgiving.

History: Guy was born the youngest of three triplets. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Bowyer for hire.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Family, Job. Occupation: Bowyer

Voice: Timid voice

Attributes [hide]

Guy Hornsby, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)9 (-1) 16 (+3)17 (+3)
Skills Investigation +1, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 23000 sp.


Social Check DCs


Don Fawcett, Male Human [Permalink]

Personal [hide]

Description: He dresses in red turtlenecks beneath a blue coat with tan slacks. He has dyed his greying brown hair a little too much giving a sharp brown color. His skin is flawless and his green eyes scan people very quickly.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Fighting, Extrovert. Bonds: Attractive, Slave, Rich. Occupation: Fisher

Voice: Squeaky

Attributes [hide]

Don Fawcett, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)14 (+2) 14 (+2)16 (+3)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Auran, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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