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Advanced [show]


Kyle Watson, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear white pants and tee shirts. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes dart from person to person.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Shy. Bonds: Family, Immigrant, Adventurer. Occupation: Barber

Voice: Speaks with a cold

Attributes [hide]

Kyle Watson, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)8 (-1) 6 (-2)11 (+0)
Skills Animal Handling +0, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp.


Social Check DCs


Rolf Coombs, Male Human [Permalink]

Personal [hide]

Description: A 5'5" northern man, he has a large white mantle and cape that has been intricately interwoven into his grey robe. His golden hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a small toy that he constantly fidgets with.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Blacksmith, but he got bored and became a Dilettante. He has built up a small fortune and can afford his own way.

Motivation: He loathes his own lifestyle; and money/treasure

Flaws: Insomniac, Depressed, Addict. Bonds: Rich, Job. Occupation: Dilettante

Voice: Low and grunting

Attributes [hide]

Rolf Coombs, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)10 (+0) 17 (+3)13 (+1)
Skills History +2, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 40 pp.


Social Check DCs


Roger Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing. He has styled his chestnut hair well, parting it to the left. His face is covered beneath a completely black helmet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the west, but his parents moved at a very young age to the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has built up a small fortune and can afford his own way.

Motivation: Expand his business; and he has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Rich, Job. Occupation: Mercenary

Voice: Boston accent

Attributes [hide]

Roger Bradford, Male Human Fighter 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)11 (+0) 14 (+2)9 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: Jade (70 gp). Alexandrite (1400 gp). 1 Minor magic item.


Social Check DCs


Ernest Norton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a large black jacket. He has moderate length golden hair. His blue eyes lackadaisically let the world flow into them.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his father and his sister before him, after school he went straight into learning to become a Mercenary. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and doesn't want to be a mercenary and was forced into it by his family

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Mercenary

Voice: Low and grunting

Attributes [hide]

Ernest Norton, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)16 (+3) 11 (+0)9 (-1)
Skills Athletics +3, Stealth +4
Senses Passive Perception 10
Languages Common, Abyssal, Goblin, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gunter Washington, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he has a large brown mantle and cape that has been intricately interwoven into his black robe. His brown hair is cut jaggedly and amateurishly. His blue unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is afraid of women and trembles around them

History: Born in the west his family was never financially stable. His psionic abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Ideals: Gifted. Flaws: Disease, Antagonistic, Shy. Bonds: Poor. Occupation: Dilettante

Voice: Sore throat, cough

Attributes [hide]

Gunter Washington, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 5 (-3)16 (+3) 10 (+0)7 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2100 sp.


Social Check DCs

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