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NPC Generator

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Advanced [show]


Gilbert Davenport, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears tight fitting clothing which further accentuates his frame. His black hair is braided into rings. His eyes are a pleasant brown.

Personality: He is a Bricklayer first and foremost. He believes firmly that knowledge should be universal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted from career to career and currently works as a Bricklayer.

Motivation: Wants to open a new tavern; and he is currently in port desperately looking for someone to get him out

Bonds: Attractive, Job, Slave, Mentor, Poor. Occupation: Bricklayer

Voice: Irish accent

Attributes [hide]

Gilbert Davenport, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 9 (-1)12 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2300 sp. 1 Banded mail.


Social Check DCs


Arnold Shelly, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears brown leather gloves, a brown jacket, and tight pants. He has wavy silver hair. He has green eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also is a firm believer in the manly ideal.

History: He was raised in a island tribe. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is terrified, and will act out of fear; and to prove his worth to the world

Flaws: Impulsive, Antagonistic, Fearful. Bonds: Guardian, Nature. Occupation: Sailor

Voice: Dutch accent

Attributes [hide]

Arnold Shelly, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)16 (+3) 17 (+3)17 (+3)
Skills History +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven, Ignan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2600 sp. 1 Good lock. 1 Silk rope.


Social Check DCs


Odo Marley, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His whole body is exceptionally muscular. His hair is cut close to his head. His eyes are a pleasant green.

Personality: He is almost excessively polite to everyone, even when angry. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: To find somewhere to settle down; and he feels that his past leaves him morally obligated to help

Flaws: Shy, Mundane. Bonds: Immigrant, Criminal record, Poor, Debt. Occupation: Miller

Voice: Pronounces difficult words wrong

Attributes [hide]

Odo Marley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)9 (-1) 17 (+3)17 (+3)
Skills Insight +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 40 pp.


Social Check DCs


Manfred Gresham, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a weathered and beat up set of banded mail beneath an oversized black coat. His black hair is lengthy and is close to two feet long. His fierce blue eyes like to dwell on things.

Personality: He loves telling others what to do and how they should feel about things. He is able to make almost anything out of random pieces of junk.

History: Born to a Spy, his mother struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted divine powers by his dying sister.

Motivation: Human compassion; and balancing his hectic life and new unemployed responsibilities is difficult

Ideals: Opinionated, Gifted. Flaws: Racist. Bonds: Poor. Occupation: Unemployed

Voice: Indian accent

Attributes [hide]

Manfred Gresham, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Diggory Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. He is portly but not overly obese. He sports a flattop hair cut. His eyes are blue and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the west to a Fortune-teller, Diggory learned a great deal about his father's area of expertise. He worked as a nervous Fortune-teller and found it very stressful. He was granted martial powers by his dying brother.

Motivation: Retire the richest man in the west; and further expansion of business

Ideals: Joker, Gifted, Entrepeneur. Flaws: Shy. Bonds: Job. Occupation: Fortune-teller

Voice: Voice breaks

Attributes [hide]

Diggory Trowbridge, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)7 (-2) 10 (+0)8 (-1)
Skills Intimidation +1, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp. Onyx (50 gp). 1 Masterwork Heavy wooden shield.


Social Check DCs

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