Adelard Wedgwood, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is long and unkept. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Knight, who enjoyed hunting, Adelard was taken on many hunting expeditions. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: Wants to have a good time and be beloved; and he is greedy
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Banker
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 5000 cp. Jet (90 gp). Sard (30 gp).
Aldous Spaulding, Male Human [Permalink]
Personal [hide]
Description: 5'9" and muscular, this northern man is dressed in earthy colors with a grey and blue handkerchief worn on his right side. His hair, while still mostly chestnut, has prominent grey streaks. His green unseeing eyes seem to look past you.
Personality: Always inclined to offer people food he seems plenty friendly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Aldous took refuge in the ruined castle and found the beat up flail and armor he uses now. He now spends his time doing works of charity.
Motivation: Money/treasure.
Ideals: Athletic, Philantrophist. Flaws: Disease, Insomniac. Bonds: Rich, Nature. Occupation: Assassin
Voice: Low range voice
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Draconic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2500 sp. Golden yellow topaz (200 gp).
Roland Bradly, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a simple blue robe with black stripes complete with hood. His hair is long and white with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roland took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. Since then, he has sought to make the best of life.
Motivation: He feels kind of lost in life.
Ideals: Optimist, Philantrophist. Flaws: Depressed. Bonds: Poor, Nature. Occupation: Weaver
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp.
Drogo Fidget, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has moderate length blonde hair. His eyes are green.
Personality: He is very quiet and rarely speaks above a whisper. He is frequently practicing swordplay.
History: He was always a brilliant, if unscrupulous mind. When Drogo reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Logical. Flaws: Shy, Insane. Bonds: Attractive, Military. Occupation: Shoemaker
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 14000 cp. 1 Masterwork Common Ranged Weapon.
Adam Hornsby, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears green trousers with violet and yellow striped suspenders. He wears various colorful collared shirts. He sports a long silver beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Confrontational and typically high on some drug or another. He is afraid of women and trembles around them
History: He got into the Junk Dealer business at a young age. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.
Motivation: He has passion for adventuring and risk; and sabotage a competitor
Ideals: Athletic. Flaws: Addict, Shy. Bonds: Job, Adventurer. Occupation: Junk Dealer
Voice: Irish accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!