Dean Kelsey, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He prefers to wear flannel. His silver hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a pair of adventurers, Dean grew up listening to his mother's many stories. A gifted student he started as a Sailor, but he got bored and became a Farmer. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Justice, Joker. Bonds: Attractive, Adventurer, Job. Occupation: Farmer
Voice: Raspy
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 9 (-1) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Infernal, Ignan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +6
Possessions: 1 Healer’s kit.
Chad Eastoft, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a pastel shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He has dyed his greying brown hair a little too much giving a sharp brown color. His face is covered beneath a completely black helmet.
Personality: He acts crazy and hedonistic. Energy wise he seems alert and responsive.
History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Chad took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.
Motivation: Wants his loneliness to end; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Professionalism, Gifted. Flaws: Hedonist, Disease. Occupation: Baker
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 9000 cp.
Anselm Tatum, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he typically wears green cloth garments or leather armor, and is pretty ugly. He has styled his golden hair well, parting it to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Anselm was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Barrister. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He's repulsed by the PC.
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant. Occupation: Barrister
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 6
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 3 (-4) | 14 (+2) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -2 / 1d8-4, Grapple +1
Possessions: 400 gp.
Aldous Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He likes to wear ponchos typically of a light brown in addition to tight pants. He has a hunchback. His auburn hair is lengthy and is close to two feet long. His hazel eyes are slightly larger than normal.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.
History: Born in the west to a Marshal, Aldous learned a great deal about his father's area of expertise. His childhood dream was to be a Laborer, but he was a colossal failure. He has dedicated himself to building a better trade route.
Motivation: Further expansion of business; and many illithids want him driven away
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Enemies. Occupation: Marshal
Voice: Indian accent
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Trey Blankley, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is wearing a perfectly clean shirt and pair of pants. He is tall, broad shouldered and powerfully built. His white hair is smooth and relatively long. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Trey was born the youngest of three triplets. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the east; and to share knowledge with the world
Ideals: Joker, Entrepeneur, Gifted, Logical. Bonds: Attractive, Family. Occupation: Assassin
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 6 (-2) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 300 gp.
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