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Advanced [show]


Tim Beitz, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears a white shirt with thin blue vertical stripes and red pants. His black hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Herbalist, who enjoyed hunting, Tim was taken on many hunting expeditions. Tim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was always very intelligent and has formed a secret society of specialists.

Motivation: He desires power and/or immortality.

Ideals: Optimist. Flaws: Insane, Secretive. Bonds: Adventurer, Nature. Occupation: Glassblower

Voice: Gruff and masculine

Attributes [hide]

Tim Beitz, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)4 (-3) 16 (+3)10 (+0)
Skills History -1, Investigation -1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Banded mail.


Social Check DCs


Adelard Barney, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Tailor does. He carries a battered scimitar and tarnished monstrous two handed axe as well. His hair is auburn and very short. He tend to wears goggles to shield his eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Adelard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He tends to his Tailor job now, and dutifully fulfills any obligations he has.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Family, Religious. Occupation: Tailor

Voice: Smoker's lung

Attributes [hide]

Adelard Barney, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)16 (+3) 14 (+2)9 (-1)
Skills Nature +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Infernal, Giant, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 600 sp. 1 Breastplate. 1 Banded mail.


Social Check DCs


Patrick Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears a sleeveless long coat of deep green leather and dull yellow iron scale mail. His brown hair is braided into rings. His eyes are brown and beady.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a bit of a xeno-phobe, disliking non-Humans.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Athletic, Disciplined. Flaws: Ugly, Racist, Mundane. Occupation: Armorer

Voice: Mumbles to self between sentences

Attributes [hide]

Patrick Mitchell, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)11 (+0) 11 (+0)8 (-1)
Skills Intimidation +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Alexandrite (600 gp). Rock crystal (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Shane Blythe, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his white hair in a flapper bob. This gray eyed southerner is not easily forgotten.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not believe in violence as a means to an end. He is a dedicated Mercenary but believes his peers are too gung-ho.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mercenary arts, while his mother instructed him in etiquette, music and courtly manner. Shane was born on a far southern forest where he grew up under the tutelage of his father, an expert Mercenary. He then took over the family business and is one of the better Mercenary for hire.

Motivation: Expand his business; and money/treasure

Ideals: Pacifist. Bonds: Job, Rich, Immigrant. Occupation: Mercenary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Shane Blythe, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 28000 sp. Chrysoberyl (130 gp). Citrine (60 gp).


Social Check DCs


Rolf Ryley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is constantly adorned with expensive silk clothing, often dyed in bright white and red, and wears rings and necklaces with large, colorful gems. He has a long white beard with little hanging trinkets. He wears an eyepatch.

Personality: Prone to second guessing himself, he comes off as nervous. When he's not drinking or sleeping the drinks off, he's doing music.

History: Born in the south to a Dilettante, Rolf learned a great deal about his father's area of expertise. In his 15th year, his parents were killed by a illithids raid, leaving Rolf alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure; and someone believes him a fraud

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Rich, Job, Enemies. Occupation: Dilettante

Voice: Rhymes sentences (sorry)

Attributes [hide]

Rolf Ryley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)7 (-2) 12 (+1)13 (+1)
Skills Arcana +0, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Rock crystal (80 gp). Amber (80 gp). Chrysoberyl (80 gp).


Social Check DCs

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