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NPC Generator

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Advanced [show]


Roger Merton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears professional attire. His hair is chestnut and curly. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is happy with his job as a Fortune-teller. He turns his eye from what people do, preferring to live and let live. Energy wise he seems alert and responsive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Roger has worked very hard to control his curse. Recently the stress of being a Fortune-teller has made it difficult for him to sleep.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Professionalism. Flaws: Disease, Insomniac. Bonds: Attractive, Job. Occupation: Fortune-teller

Voice: French accent

Attributes [hide]

Roger Merton, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)13 (+1) 18 (+4)13 (+1)
Skills Stealth +3, Survival +6
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2500 sp.


Social Check DCs


Arnold Kelsey, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was raised by priests from a young age. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He is compelled to act according to his religious beliefs; and a rival would like him out of the picture

Flaws: Insane, Mundane. Bonds: Criminal record, Religious, Mentor. Occupation: Map Maker

Voice: Raspy

Attributes [hide]

Arnold Kelsey, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Nature +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Bernard Ramsay, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears baggy white pantaloons and a violet scarf. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Abrasive and pushy, he has a hard time making friends. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Flaws: Ugly, Insomniac, Antagonistic, Impulsive. Bonds: Mentor. Occupation: Ruler

Voice: Excited and jittery

Attributes [hide]

Bernard Ramsay, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 14 (+2)13 (+1) 7 (-2)11 (+0)
Skills Arcana +3, Survival +0
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 20 pp. Coral (110 gp).


Social Check DCs


Dustin Gracey, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in an above average manner. He has dyed his greying brown hair a little too much giving a sharp brown color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He also hits on women, regardless of circumstances.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Dustin took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently he has begun working with bootleggers and crooks.

Motivation: Wants his loneliness to end.

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Criminal record, Has a crush. Occupation: Unemployed

Voice: High pitched and raspy

Attributes [hide]

Dustin Gracey, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)15 (+2) 12 (+1)8 (-1)
Skills Persuasion +1
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Randal Prescott, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His brown hair, when down, is lengthy. He has green eyes and a white hat with a yellow feather.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is harsh and unforgiving.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: To prove his worth to the world; and he has money and likes to spend it

Flaws: Antagonistic, Impulsive. Bonds: Nature, Rich. Occupation: Butcher

Voice: Speaks through clenched teeth

Attributes [hide]

Randal Prescott, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)15 (+2) 12 (+1)16 (+3)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Sylvan, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Everburning torch. 3 Alchemist’s fire.


Social Check DCs

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