Thomas Digby, Male Human [Permalink]
Personal [hide]
Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his axe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His silver hair is matted, messy, and big. His fierce green eyes like to dwell on things.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born a particularly ugly child, much to the horror of his parents. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Logical. Flaws: Ugly, Shy, Fearful. Occupation: Ploughman
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 18 (+4) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Giant, Celestial, Gnoll, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: White pearl (120 gp). Blue star sapphire (500 gp). Coral (120 gp).
Chad Melancon, Male Human [Permalink]
Personal [hide]
Description: An older man who wears baggy brown pantaloons and a black scarf, he is not a threatening figure. His auburn hair and beard is wavy and long. His brown unseeing eyes seem to look past you.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born at the edge of vast forest. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Ruler job and began his own company from there.
Motivation: He feels threatened by others.
Flaws: Disease, Depressed, Fearful. Bonds: Nature, Job. Occupation: Ruler
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Superior lock.
Heward Webley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a faded coat and loose pants complete with broad hat. He wears a broad hat to cover his moderate length chestnut hair. He has gleaming, smiling blue eyes.
Personality: Overbrimming with self-confidence, Heward isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He enjoys reading and quiet.
History: Sold as a small child to a slaver, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A deep hatred of giants; and someone believes him a fraud
Ideals: Impeccable, Logical. Bonds: Mentor, Nature, Enemies. Occupation: Stylist
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Deep blue spinel (400 gp). Hematite (5 gp).
Geoffrey Altham, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. His hair is short and white. His eyes are amber and beady.
Personality: Prone to second guessing himself, he comes off as nervous. The war was a terrible time for him, and Geoffrey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his father was called into army service. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Ugly, Shy, Depressed. Bonds: Military. Occupation: Marshal
Voice: Whispers
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 8 (-1) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon, Infernal, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 600 gp. Red garnet (40 gp). Obsidian (16 gp). 1 Minor magic item.
Trym Sherwood, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair has been sun bleached extensively. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He hates Humans with a passion. As such he is filled with self loathing. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Ugly, Racist. Bonds: Adventurer, Criminal record, Rich. Occupation: Junk Dealer
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Ignan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!