Adelard England, Male Human [Permalink]
Personal [hide]
Description: He likes to wear tan tank tops with violet pants. His skin is fair and his fingers are delicate and long. His silver hair is knotted and matted. His eyes are green.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of a Beggar, who enjoyed hunting, Adelard was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has achieved small success as a Crown-heir.
Motivation: He feels kind of lost in life; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Secretive, Depressed. Bonds: Nature, Job. Occupation: Crown-heir
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp. 1 Good lock.
Tim Shelly, Male Human [Permalink]
Personal [hide]
Description: 6'1" and muscular, this western man wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. He has a long golden beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.
Personality: He has always had a great fascination with Human culture. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the west his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A strong sense of loyalty to Human people.
Ideals: Athletic. Flaws: Racist, Shy. Bonds: Attractive, Poor. Occupation: Herbalist
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 cp.
Bernard Marlee, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears many layers of old clothing at all times. He is tall, broad shouldered and powerfully built. His moppish auburn hair is in a traditional bowl cut. His green eyes are passionate and lively.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is obsessed with his god.
History: Bernard hails from a village terrorized by drow. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He feels threatened by others; and his name or reputation has been wronged in the past by drow, and he desires to right it
Flaws: Ugly, Racist, Fearful. Bonds: Poor, Religious, Enemies. Occupation: Barkeep
Voice: Sleepy voice
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2000 sp. Chrysoprase (80 gp). Star rose quartz (80 gp). Smoky quartz (80 gp). 1 Masterwork Common Melee.
Gerard Snowdon, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'3" and very much looks the part of a Marshal. His right hand appears badly burned and disfigured. His golden hair is greasy and uncared for. His eyes are a pleasant blue.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.
History: He got into the Marshal business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult.
Ideals: Passionate, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Marshal
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. A small bag of saffron. (90 gp). An abacus with copper, silver and gold markers (120 gp).
Adelard Bristol, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He typically wears black cloth garments or leather armor. His whole body is exceptionally muscular. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. Energy wise he seems alert and responsive.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Professionalism, Gifted. Flaws: Insane. Bonds: Immigrant, Enemies. Occupation: Navigator
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 12 (+1) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. 7 Acid flasks. 1 Alchemist’s fire. 3 Tanglefoot bags.
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