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NPC Generator

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Advanced [show]


Solomon Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears dull yellow sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His brown hair is kept up in a ponytail inside a wide-brimmed hat. He has green eyes and a yellow hat with a grey feather.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Solomon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in the east his family was never financially stable. His mother took him hunting and taught him how to get in the mind of other creatures. He struck the Map Maker job and began his own company from there.

Motivation: A deep hatred of gnolls; and he is unsatisfied with his job

Bonds: Job, Family, Poor, Nature, Enemies. Occupation: Map Maker

Voice: Uses sign language

Attributes [hide]

Solomon Wentworth, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)10 (+0) 13 (+1)10 (+0)
Skills Athletics +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Diggory Melancon, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He wears a feathered hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He loves telling others what to do and how they should feel about things. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. He was granted divine powers by his dying sister.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Opinionated, Optimist, Gifted. Bonds: In love. Occupation: Merchant

Voice: Dutch accent

Attributes [hide]

Diggory Melancon, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)13 (+1) 16 (+3)15 (+2)
Skills Animal Handling +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2800 sp.


Social Check DCs


Geoffrey Ramsey, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in an above average manner. His golden hair is smooth and relatively long. His skin is flawless and his green eyes scan people very quickly.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Geoffrey was born in the north. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Geoffrey took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: Meet up once more with his childhood friend; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Entrepeneur, Persistence. Bonds: Attractive, Nature. Occupation: Blacksmith

Voice: Squeaky

Attributes [hide]

Geoffrey Ramsey, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)15 (+2) 10 (+0)6 (-2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gilbert Harlan, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this southern man wears dull blue sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. He has a small bristly mustache and wavy golden hair. His gray eyes dart from person to person to random spaces in the air.

Personality: Prone to second guessing himself, he comes off as nervous. He enjoys reading and quiet.

History: His father raised him in a mountain cabin. He struck it rich when he found rare goods in large quantities. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and to prove his worth to the world

Ideals: Athletic, Logical. Flaws: Shy. Bonds: Nature, Rich. Occupation: Adventurer

Voice: Forgets to breathe while speaking

Attributes [hide]

Gilbert Harlan, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)11 (+0) 7 (-2)14 (+2)
Skills Deception +4, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Reynard Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. He has done his best to style his silver hair to look like a famous performer. His brown eyes have a joyful gleam in them most of the time.

Personality: He is almost excessively polite to everyone, even when angry. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Cartwright father left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Athletic, Philantrophist. Flaws: Shy, Disease. Bonds: Rich. Occupation: Soapmaker

Voice: Speaks with a cold

Attributes [hide]

Reynard Wheatley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)13 (+1) 15 (+2)9 (-1)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Star rose quartz (30 gp). Azurite (15 gp). Alexandrite (400 gp).


Social Check DCs

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