William Everly, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a grey vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his blonde hair in a pixie cut. He tend to wears goggles to shield his eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a bit of a xeno-phobe, disliking non-Humans.
History: William hails from a village terrorized by giants. A freak accident while working with his Ploughman mother left him crippled. Days after completing his studies, news broke out that his hometown was attacked by giants. William was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and a strong sense of loyalty to human people
Ideals: Impeccable. Flaws: Ugly, Racist, Disease. Bonds: Enemies. Occupation: Miner
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +5
Possessions: 1 Minor magic item.
Roger Snowdon, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses well, wearing red shirts, loose pants, and blazers most of the time. His hair is auburn and curly. He has violet eyes.
Personality: He loves telling others what to do and how they should feel about things. He has a minor phobia of water and hates getting wet.
History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: He is terrified, and will act out of fear.
Ideals: Opinionated. Flaws: Fearful. Bonds: Attractive, Immigrant, Mentor. Occupation: Map Maker
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 14 (+2) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven, Giant, Elven
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Arnold Quinton, Male Human [Permalink]
Personal [hide]
Description: This man wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is muscular with a powerful set of arms. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Arnold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Arnold was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Arnold decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has never given up on his dancing dream.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Impeccable, Opinionated, Artistic. Bonds: Poor, Criminal record. Occupation: Mortician
Voice: German accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
Possessions: 100 gp. Deep blue spinel (800 gp). 1 Minor magic item.
Gerard Southey, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear flannel. His hair is auburn and curly. He wears round tiny glasses practically rammed into his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Gerard was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Persistence. Bonds: Enemies, Job, Adventurer, Religious. Occupation: Dilettante
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: Aquamarine (500 gp). Amber (40 gp).
Peter Easton, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a blue armored body suit, with a simple green line shooting up and back down. His skin is also unnaturally pale. His hair, while still mostly red, has prominent grey streaks. His hazel eyes peer out from beneath his small blue hat.
Personality: He never swears and excessively uses polite adverbs when speaking. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He comes from a rich southern family. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to have a good time and be beloved; and to unite with his sister
Ideals: Optimist. Flaws: Ugly. Bonds: Family, Rich. Occupation: Barkeep
Voice: German accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
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