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Advanced [show]


Alex Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears bulky brown painted plate armor. His white hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is afraid of women and trembles around them

History: Alex was raised in a hard working conservative environment. His father had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: To clean up the streets; and further expansion of business

Flaws: Shy. Bonds: Family, Job, Rich, Guardian. Occupation: Tanner

Voice: Spits and sputters

Attributes [hide]

Alex Wilberforce, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)11 (+0) 12 (+1)18 (+4)
Skills Deception +6, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp. Tiger eye turquoise (4 gp). Carnelian (40 gp). 1 Darkwood Shield.


Social Check DCs


Lance Wheatley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His skin is fair and his fingers are delicate and long. He keeps his white hair in a flapper bob. He has a tattooed face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: When he was but 8 years old his parents immigrated from the east. His father took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.

Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion

Flaws: Disease. Bonds: Criminal record, Immigrant, Nature, Family. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Lance Wheatley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)10 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 13000 cp.


Social Check DCs


William Payton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears professional attire. He has shaved his head bald. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sellsword arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. William took refuge in the old dungeon and found the beat up shield and armor he uses now. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Meet up once more with his childhood friend; and money/treasure

Ideals: Persistence. Bonds: Attractive, Adventurer, Rich, Nature. Occupation: Sellsword

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

William Payton, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)14 (+2) 11 (+0)9 (-1)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Auran, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 35000 sp. Tourmaline (70 gp). Star rose quartz (80 gp). Chrysoprase (80 gp). 1 Spyglass. 1 Superior lock. 1 Masterwork Thieves’ tools. 1 Average lock.


Social Check DCs


Ernest Kimberly, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. He has a black handlebar mustache and slicked back black hair. He is baby faced.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. There was a wharf not far from home where he often wandered off to fish. He was granted martial powers by his dying brother.

Motivation: Someone believes him a fraud; and to reunite with his old friends

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Nature, Enemies. Occupation: Barber

Voice: Nasally tone

Attributes [hide]

Ernest Kimberly, Male Human Fighter 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 12 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 5 (-3)16 (+3) 14 (+2)9 (-1)
Skills Investigation +6, Medicine +5
Senses Passive Perception 12
Languages Common, Goblin, Celestial, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 4000 sp. Azurite (13 gp). Amber (70 gp). Aquamarine (1300 gp).


Social Check DCs


John Lancaster, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a red broad hat and red clothes. His golden hair is kept up in a ponytail inside a broad hat. His hazel eyes lackadaisically let the world flow into them.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is harsh and unforgiving.

History: Born in a small village he learned the ways of the warrior from his mother. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He is wracked by social anxiety; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Adventurer. Occupation: Dilettante

Voice: Speaks fast with a slight lisp

Attributes [hide]

John Lancaster, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)16 (+3) 8 (-1)14 (+2)
Skills Animal Handling +1, Nature +5
Senses Passive Perception 9
Languages Common, Aquan, Terran, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 23000 cp. Red garnet (40 gp). 3 Thunderstones.


Social Check DCs

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