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NPC Generator

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Advanced [show]


Norman Warwick, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Navigator. His hair is cut close to his head. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Confrontational and typically high on some drug or another. He never wears the same outfit twice, unless he absolutely has to.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He moved from fad to fad and when he turned 15 he discovered singing. He then took over the family business and is one of the better Navigator for hire.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Addict, Antagonistic. Bonds: Job. Occupation: Navigator

Voice: Posh accent

Attributes [hide]

Norman Warwick, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 7
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 15 (+2)11 (+0) 13 (+1)10 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gerald Everleigh, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries with him a set of quarterstaffs on his belt, each one with a ruby on the hilt. His silver hair is lengthy and is close to two feet long. He is baby faced.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He misses his home and complains about the freezing weather, even in summer.

History: The child of southern immigrants he idolized his father. Like his father and his sister before him, after school he went straight into learning to become a Courier. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Balancing his hectic life and new Courier responsibilities is difficult; and he is unsatisfied with his job

Ideals: Fighting, Entrepeneur. Bonds: Job, Immigrant. Occupation: Courier

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerald Everleigh, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills Athletics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Charles Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His hair is blonde, silky, and of moderate length. His face is covered beneath a completely black helmet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He feeds upon the attention of others.

History: Charles was born with his mother's beautiful face. When Charles reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was always very intelligent and has formed a secret society of specialists.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Military. Occupation: Blacksmith

Voice: Soft and mumbly

Attributes [hide]

Charles Lindsey, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)9 (-1) 6 (-2)15 (+2)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 2 Alchemist’s fire. 1 Thunderstones.


Social Check DCs


Anthony Atherton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is matted, messy, and big. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is overprotective of those who hire his services. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a necromancer, Anthony was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Guardian, Mentor. Occupation: Merchant

Voice: Stutters

Attributes [hide]

Anthony Atherton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 13 (+1)11 (+0) 10 (+0)16 (+3)
Skills Perception +2, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 200 gp. Freshwater pearl (6 gp). Fire opal (600 gp). Deep green spinel (140 gp). 2 Tanglefoot bags.


Social Check DCs


Nicholas Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a club on his belt, and he perpetually has his club ready. His deerstalker hat is riddled with cuts and holes. His amber eyes lackadaisically let the world flow into them.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a bit of a xeno-phobe, disliking non-Humans.

History: Gifted from a young age, Nicholas studied abroad. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicholas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Fighting, Professionalism, Gifted. Flaws: Ugly, Racist. Occupation: Merchant

Voice: Jamaican accent

Attributes [hide]

Nicholas Beitz, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)14 (+2) 16 (+3)10 (+0)
Skills Intimidation +2, Religion +4
Senses Passive Perception 13
Languages Common, Gnoll, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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