Gerald Sutherland, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears black painted combat armor at almost all times. He wears his hair in dreadlocks. His eyes are amber and beady.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised in a white middle class family as the only child. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and to find somewhere to settle down
Flaws: Ugly, Mundane. Bonds: Guardian, Rich. Occupation: Miner
Voice: Slurs words
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 17 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Ernest Clive, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and yellow workpants. His shirt is black, and he wears a heavy yellow leather apron most of the time. He has a moderate pudge and is not very fit. He keeps his chestnut hair in a pixie cut. He is baby faced.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ernest took refuge in the old dungeon and found the beat up scythe and armor he uses now. Recently he has begun working with bootleggers and crooks.
Motivation: He wants revenge against giants; and he has comitted a past crime that haunts him to this day
Flaws: Mundane, Fearful. Bonds: Nature, Criminal record, Enemies. Occupation: Sculptor
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 9 (-1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
Ernest Holton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and a wedding ring on his right hand. His white hair is cut short with large spiked bangs in the front. He is baby faced.
Personality: He loves telling others what to do and how they should feel about things. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He has been a successful dealer in antiques buying low and selling high.
Motivation: To clean up the streets; and retire the richest man in the north
Ideals: Opinionated, Joker, Entrepeneur. Bonds: In love, Nature, Guardian. Occupation: Painter
Voice: Whispers
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2900 sp.
Everard Hayley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears clothing that is held on in multiple layers but all of it is in poor condition. His auburn hair is singed and shortened. He has a tattooed face.
Personality: He is business-like. He takes instructions and follows them to the letter. He also has developed a complete distrust of the Fisher profession.
History: Born to a Fisher, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor; and balancing his hectic life and new assassin responsibilities is difficult
Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Job, Religious. Occupation: Assassin
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
Possessions: 300 gp.
Peter Asheton, Male Human [Permalink]
Personal [hide]
Description: This man wears an entirely white suit with green socks and a vest with buckled shoes. He is muscular with a powerful set of arms. With bright blonde hair and a scraggly beard. He wears crescent spectacles with a black brim.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying sister.
Motivation: Wants his loneliness to end; and he would like to get married and retire
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Mentor, Has a crush. Occupation: Miller
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 16000 cp. Alexandrite (900 gp).
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