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NPC Generator

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Advanced [show]


Henry Van Es, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his long blonde hair kept up in a rat tail. His blue unseeing eyes seem to look past you.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He also hits on women, regardless of circumstances.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Henry was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Henry's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Henry and his spouse have recently divorced.

Motivation: To settle down with his crush.

Flaws: Disease, Racist, Antagonistic. Bonds: Poor, Has a crush. Occupation: Fletcher

Voice: Indian accent

Attributes [hide]

Henry Van Es, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 7
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 8 (-1)12 (+1) 14 (+2)9 (-1)
Skills Deception +1
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 19000 cp. Deep green spinel (140 gp).


Social Check DCs


Randal Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his longbow with his veritable burlap sack of a shirt. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a skull on it. He has no hair. His thin eyebrows rest above his beady hazel eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He has a small toy that he constantly fidgets with.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Bounty Hunter mother left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Addict, Disease. Bonds: Rich. Occupation: Shoemaker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Randal Graeme, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 29000 sp. 1 Minor magic item.


Social Check DCs


Anselm Tinley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a violet shirt with thin green vertical stripes and brown pants. His moppish chestnut hair is in a traditional bowl cut. His violet eyes are slightly larger than normal.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses divination through singing.

History: He served in the navy to pay for his family's outstanding loans. Through the years after Anselm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Anselm's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found

Ideals: Gifted. Flaws: Mundane, Antagonistic. Bonds: Military, Family. Occupation: Spice Merchant

Voice: Rolls R's

Attributes [hide]

Anselm Tinley, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)16 (+3) 11 (+0)10 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Druidic, Aquan, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Deep green spinel (40 gp). Zircon (50 gp).


Social Check DCs


Manfred Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears rags and sports a simple walking cane. His chestnut hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Manfred enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and he would like to get married and retire

Ideals: Entrepeneur. Flaws: Cynical, Hedonist. Bonds: Poor, Military. Occupation: Butcher

Voice: Breathy voice

Attributes [hide]

Manfred Hallewell, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 11 (+0)15 (+2) 10 (+0)10 (+0)
Skills Acrobatics +1, Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan, Ignan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Clerebold Chester, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He dresses in yellow turtlenecks beneath a tan coat with yellow slacks. He has a hunchback. His head has been shaved. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is almost excessively polite to everyone, even when angry. The war was a terrible time for him, and Clerebold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Gifted. Flaws: Ugly, Shy, Depressed. Bonds: Military. Occupation: Miller

Voice: Nasally tone

Attributes [hide]

Clerebold Chester, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)10 (+0) 3 (-4)8 (-1)
Skills Insight -2, Performance +1
Senses Passive Perception 6
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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