Cory Darby, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears baggy pastel pantaloons and a black scarf. He has styled his black hair well, parting it to the left. His eyes are green and he is always smoking a pipe.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is obsessed with his god.
History: He was raised in a white middle class family as the only child. A gifted student he started as a Marshal, but he got bored and became a Ploughman. He ran away from his former home and has been making his living as a Ploughman for the past few years.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is compelled to act according to his religious beliefs
Flaws: Mundane. Bonds: Criminal record, Religious, Job. Occupation: Ploughman
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 6 (-2) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. Lapis lazuli (11 gp). 1 Masterwork Common Melee.
Clerebold Berkeley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He usually wears his black robe and has his axe always slung over his shoulder. He has a hunchback. His hair is cut close to his head. His eyes are hazel and catlike.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Sailor
Voice: Slurs words
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
Bertram Westcott, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears skinny pants and wears a blue and tan robe with the hood down. His brown hair is matted, messy, and big. His eyes are brown.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also is a firm believer in the manly ideal.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the west, certain he would find work there.
Motivation: To prove his worth to the world.
Ideals: Opinionated. Flaws: Ugly, Impulsive. Bonds: Immigrant, Nature. Occupation: Architect
Voice: Indian accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 19000 cp.
Gilbert Darby, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His skin is fair and his fingers are delicate and long. He has moderate length silver hair. His skin is flawless and his blue eyes scan people very quickly.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He is a Deep Scion in disguise. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Emotional. Bonds: Rich, Attractive, Criminal record, Adventurer. Occupation: Sculptor
Voice: French accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp.
Trym Coombs, Male Human [Permalink]
Personal [hide]
Description: A 5'2" northern man, he does not wear sleeves and tends to eschew shirts when he can avoid it. With bright silver hair and a scraggly beard. His blue eyes have a joyful gleam in them most of the time.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Find a way to reverse the transformation of his sister; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Bonds: Enemies, Adventurer, Military, Family. Occupation: Sculptor
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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