Hugh Perry, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. With bright red hair and a scraggly beard. His eyes are a pleasant amber.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Flattery will make him almost putty in your hands.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He used his abilities to travel the world and help people.
Motivation: He wants nothing more than to rejoin the army; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Philantrophist. Flaws: Selfish. Bonds: Poor, Military, Debt. Occupation: Shepherd
Voice: Timid voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp.
Cory Clinton, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He tends to wear a white poncho over his likewise colored trousers and shirt. He sports a flattop hair cut. His hazel eyes are passionate and lively.
Personality: He is very quiet and rarely speaks above a whisper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gifted from a young age, Cory studied abroad. A freak accident while working with his Barkeep father left him crippled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Adventurer. Occupation: Mortician
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Alex Carlisle, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a black small hat and black clothes. His hair is brown and curly. His half smiles and violet eyes are beguiling and draw you in.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the west to a Fisher, Alex learned a great deal about his father's area of expertise. A few years later when the north was not economically sound they moved to his current location. He now spends his time doing works of charity.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant. Occupation: Fisher
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Hunter Blackwood, Male Human [Permalink]
Personal [hide]
Description: A 6'6" southern man, he usually wears his white robe and has his crossbow always slung over his shoulder. He wears a feathered hat to cover his moderate length brown hair. He has a tattooed face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses divination through singing.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. By chance he met his sister recently and the two have been together since.
Motivation: Expand his business; and marry his sister to traveling adventurers
Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Carter
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: Just what you see.
Godfrey Bentley, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses divination through singing.
History: Born in the east his family was never financially stable. His psionic abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Balancing his hectic life and new Brewer responsibilities is difficult; and several ex partners dislike his way of doing things and want revenge
Ideals: Joker, Gifted. Bonds: Attractive, Poor. Occupation: Brewer
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Dwarven, Orc
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
Possessions: 300 gp. Golden yellow topaz (600 gp). Citrine (30 gp). Golden yellow topaz (600 gp). Coral (150 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!