Alexandre Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a well pressed and immaculate suit (or dress) and is in decent physical shape. His black hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: When he was but 6 years old his parents immigrated from the north. A few years later when the west was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and balancing his hectic life and new brewer responsibilities is difficult
Ideals: Joker. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Brewer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 18 (+4) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Trey Carlyle, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He sports a flattop hair cut. This hazel eyed westerner is not easily forgotten.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also hits on women, regardless of circumstances.
History: He comes from a rich western family. Like his mother and his sister before him, after school he went straight into learning to become a Shoemaker. He has achieved small success as a Shoemaker.
Motivation: Wants to open a new tavern; and he has money and likes to spend it
Ideals: Disciplined. Flaws: Ugly. Bonds: Has a crush, Rich, Job. Occupation: Shoemaker
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 7 (-2) | 9 (-1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 500 sp. 1 Chain shirt. 1 Half-Plate.
Heward Langston, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy black suit. His skin is fair and his fingers are delicate and long. His hair, while still mostly black, has prominent grey streaks. He tend to wears goggles to shield his eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Due to his spouse's obsession with being a Junk Dealer they were divorced and he won custody of their daughter. He worked as a Courier, and he later adopted a second daughter.
Motivation: Wants to raise his children well.
Ideals: Optimist. Bonds: Attractive, Religious, Debt, Family. Occupation: Courier
Voice: Rolls R's
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 7 (-2) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 11000 cp.
Charles Carlton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a Stetson hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He acts crazy and hedonistic. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A powerful slaver made him what he is. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.
Motivation: To share knowledge with the world; and he has a rivalry with the church that dominates his actions
Ideals: Gifted, Logical. Flaws: Hedonist. Bonds: Poor, Mentor. Occupation: Layabout
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 7 (-2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 500 sp.
Arnold Crawford, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He prefers to wear flannel. He wears a colorful flower in his chestnut hair. His green eyes dart from person to person to random spaces in the air.
Personality: He does not believe in betrayal or weakness as things to be tolerated. A true patriot, Arnold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Roofer job now, and dutifully fulfills any obligations he has.
Motivation: To be a Jeweler again.
Ideals: Justice. Bonds: Attractive, Military, Adventurer, Job. Occupation: Roofer
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 12 (+1) | 11 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Light wooden shield.
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