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NPC Generator

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Advanced [show]


Cory Garfield, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black cloak and cross-gartered tan stockings. He has a very tight haircut. His face is scarred and worn.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born a particularly ugly child, much to the horror of his parents. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Athletic, Gifted, Joker, Logical. Flaws: Ugly. Occupation: Assassin

Voice: Spits and sputters

Attributes [hide]

Cory Garfield, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)9 (-1) 10 (+0)13 (+1)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerald Sherwood, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this western man dresses in brown turtlenecks beneath a black coat with tan slacks. His blonde hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: Gerald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic, Impeccable, Logical. Flaws: Ugly. Bonds: Adventurer. Occupation: Armorer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerald Sherwood, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)16 (+3) 8 (-1)11 (+0)
Skills Arcana +5, Perception +1
Senses Passive Perception 11
Languages Common, Halfling, Elven, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Norman Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and he perpetually has his dagger ready. His auburn hair is knotted and matted. His hazel eyes peer out from beneath his top green hat.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is frequently practicing swordplay.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in dagger use. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down.

Ideals: Fighting, Joker. Flaws: Mundane. Bonds: Military, Enemies. Occupation: Slave Trader

Voice: Hollow voice

Attributes [hide]

Norman Shelley, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)9 (-1) 14 (+2)14 (+2)
Skills Arcana +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30000 cp. Eyepatch with mock eye of sapphire and moonstone (700 gp). 1 Buckler. 1 Chain shirt. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Everard Rutland, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears red leather gloves, a red jacket, and tight pants. His hair, while still mostly golden, has prominent grey streaks. His violet eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born in a small forest village. Everard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Everard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has achieved small success as a Bather.

Motivation: He is unsatisfied with his job.

Flaws: Shy. Bonds: Criminal record, Nature, Job. Occupation: Bather

Voice: Can't modulate volume

Attributes [hide]

Everard Rutland, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)17 (+3) 13 (+1)15 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan, Draconic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Drogo Beverly, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a white vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his white boots flare out at the collars. He wears his silver hair up in a very large beehive style do. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He believes the world needs to unite to get rid of gnolls once and for all.

History: Drogo hails from a village terrorized by gnolls. Drogo was born on a far western desert where he grew up under the tutelage of his father, an expert Fisher. He's since become an addict/alcoholic.

Motivation: He's in love; and he's attracted to the pc

Flaws: Addict. Bonds: Attractive, Enemies, Immigrant, Has a crush. Occupation: Fisher

Voice: Speaks with a cold

Attributes [hide]

Drogo Beverly, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 16 (+3)13 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 13
Languages Common, Celestial, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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