Geoffrey Oakley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a lot of dark rich colors, with gold accents. He keeps his black hair in a pixie cut. His gray eyes are slightly larger than normal.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with a lost civilization.
History: The child of northern immigrants he idolized his mother. A few years later when the south was not economically sound they moved to his current location. He hasn't been sleeping well lately.
Motivation: He desires power and/or immortality.
Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Adventurer, Immigrant. Occupation: Map Maker
Voice: Spits words with contempt
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1800 sp. Gold and topaz bottle stopper cork (300 gp). An abacus with copper, silver and gold markers (90 gp). 1 Masterwork Common Melee.
Alexandre Sheldon, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Assassin. He has a slight overbite and is overall scrawny. He wears a top hat to hide his balding. He wears an eyepatch.
Personality: He acts crazy and hedonistic. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Assassin.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and to be a jeweler again
Ideals: Artistic. Flaws: Ugly, Hedonist. Bonds: Job, Mentor. Occupation: Assassin
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 8 (-1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Hunter Carlyle, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He is bald on top and has large blonde tufts of hair around his ears. He tend to wears goggles to shield his eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the west. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hunter took refuge in the ruined castle and found the beat up halberd and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by goblins. Hunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: A deep hatred of goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Nature, Enemies. Occupation: Fletcher
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Alexandre Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his brown hair in a flapper bob. He wears large thick round spectacles.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Alexandre was born with his mother's beautiful face. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Athletic, Extrovert. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Sellsword
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Ignan, Terran
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 50 pp. Brass mug with jade inlays (200 gp). Solid gold idol (400 gp).
Gomory Springfield, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His red hair is matted, messy, and big. His face is covered beneath a completely black helmet.
Personality: Calm and collected, he is a well trained Ploughman. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He got into the Ploughman business at a young age. He helped his father out around the business and became quite the natural. He's also a talented Shipwright, but doesn't like to broadcast it.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is unsatisfied with his job
Flaws: Ugly. Bonds: Poor, Job, Criminal record. Occupation: Ploughman
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 2700 sp. Coral (160 gp). Red garnet (160 gp).
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