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Advanced [show]


Odo Gracey, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of hand crossbows on his belt, each one with a ruby on the hilt. His golden hair is singed and shortened. His ears are large.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 5 years old his parents immigrated from the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the north, certain he would find work there.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Fighting, Opinionated. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Dyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Odo Gracey, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 15 (+2)8 (-1)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Guy Rayden, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a red coat over a yellow low-cut shirt, and a small hat upon his head. His small hat is riddled with cuts and holes. His thin eyebrows rest above his beady green eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Guy studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Adventurer. Occupation: Body Guard

Voice: High pitched and raspy

Attributes [hide]

Guy Rayden, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)15 (+2) 13 (+1)7 (-2)
Skills Perception +3, Performance +0
Senses Passive Perception 10
Languages Common, Sylvan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 60 pp. Chrysoberyl (160 gp). Lapis lazuli (12 gp). Silver pearl (160 gp).


Social Check DCs


Manfred Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a shield on his belt. His auburn hair is slicked back into a classic pompadour. He has a dull look in his violet eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born the only child of a wealthy merchant. His mother had invested heavily in several trade routes and wanted him to inherit them. He has been saving his money to try and buy his sister's freedom.

Motivation: Retire the richest man in the west.

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Bowyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Manfred Yeardley, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)14 (+2) 9 (-1)12 (+1)
Skills Acrobatics +1, Intimidation +3
Senses Passive Perception 9
Languages Common, Infernal, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3

Possessions: Alexandrite (1200 gp). Deep blue spinel (1200 gp). Aquamarine (1200 gp). Deep green spinel (150 gp).


Social Check DCs


Gerard Holton, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt with thin green vertical stripes and tan pants, and carries morningstars. His Stetson hat is riddled with cuts and holes. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets

Ideals: Fighting, Justice, Gifted. Flaws: Ugly. Bonds: Guardian. Occupation: Fisher

Voice: Aggressive tone

Attributes [hide]

Gerard Holton, Male Human Fighter 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)9 (-1) 11 (+0)15 (+2)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 4000 sp. White pearl (140 gp). Rhodochrosite (6 gp).


Social Check DCs


Charles Holton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a black vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a deerstalker hat to cover his moderate length red hair. His eyes are a pleasant amber.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. As long as the job gets done he does not care how it got done.

History: Charles was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He has achieved small success as a Adventurer.

Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a adventurer and was forced into it by his family

Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Family, Job. Occupation: Adventurer

Voice: Pronounces difficult words wrong

Attributes [hide]

Charles Holton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)14 (+2) 6 (-2)15 (+2)
Skills Animal Handling +0, Religion +4
Senses Passive Perception 8
Languages Common, Terran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3 Antitoxin. 2 Smokesticks. 7 Acid flasks.


Social Check DCs

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