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NPC Generator

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Advanced [show]


Bertram Ansley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His moppish chestnut hair is in a traditional bowl cut. His eyes are blue and beady.

Personality: He is business-like. He takes instructions and follows them to the letter. He is harsh and unforgiving.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Athletic, Professionalism. Flaws: Ugly, Antagonistic. Occupation: Servant

Voice: Old thin voice

Attributes [hide]

Bertram Ansley, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)12 (+1) 8 (-1)15 (+2)
Skills Stealth +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. Black velvet mask with numerous citrines (130 gp). Gold dragon comb with red garnet eye (800 gp). 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


William Carlisle, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire. He has a penchant for wearing a ring with an oversized emerald on his left hand. His blonde hair is still thick. His green eyes dart from person to person to random spaces in the air.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in the east to a Soapmaker, William learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. In the meantime he has taken over work as a Soapmaker and occasionally as a mercenary.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Bonds: Attractive, Rich, Job, Adventurer, Criminal record. Occupation: Soapmaker

Voice: Sore throat, cough

Attributes [hide]

William Carlisle, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)12 (+1) 16 (+3)9 (-1)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 50 pp. Large well-done wool tapestry (600 gp). A delicate brass dragon egg (40 gp). Gold and topaz bottle stopper cork (700 gp). 1 Minor magic item.


Social Check DCs


Bertram Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a broad hat to hide his balding. His gray eyes dart from person to person to random spaces in the air.

Personality: He never swears and excessively uses polite adverbs when speaking. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in a small forest village. While studying, he fell in love. They married and had a son. Since then, he has sought to make the best of life.

Motivation: To prove his worth to the world.

Ideals: Optimist. Flaws: Impulsive. Bonds: Poor, Nature, In love. Occupation: Map Maker

Voice: Gruff and masculine

Attributes [hide]

Bertram Barlow, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)16 (+3) 9 (-1)13 (+1)
Skills Animal Handling +1, Athletics +2
Senses Passive Perception 9
Languages Common, Aquan, Goblin, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Black velvet mask with numerous citrines (60 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp).


Social Check DCs


Heward Windsor, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears an entirely grey suit with red socks and a vest with buckled shoes. He has a hunchback. He has wavy brown hair. His otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, Heward isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised in a plains tribe. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, PTSD. Bonds: Rich, Nature. Occupation: Weaver

Voice: Sensual and smooth

Attributes [hide]

Heward Windsor, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)15 (+2) 15 (+2)13 (+1)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Trym Hayes, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his white hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He snorts whenever he laughs or is feeling confident. He invites people to come help in his community garden.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants revenge against goblins; and revenge

Ideals: Philantrophist, Fighting, Persistence. Bonds: Rich, Enemies. Occupation: Sailor

Voice: Mousy voice

Attributes [hide]

Trym Hayes, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)6 (-2) 9 (-1)14 (+2)
Skills Athletics +3, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1800 sp. 1 Superior lock. 1 Hourglass.


Social Check DCs

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