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Advanced [show]


Lewis Kendall, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of warhammers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His long blonde hair is drawn into a two foot long braid. He has gleaming, smiling violet eyes.

Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Sabotage a competitor; and to end his boredom

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Job, Religious. Occupation: Dyer

Voice: Uses sign language

Attributes [hide]

Lewis Kendall, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)14 (+2) 13 (+1)16 (+3)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Shane Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is generally well dressed albeit a few years behind the times. His whole body is exceptionally muscular. His golden hair is cut short. His violet eyes lackadaisically let the world flow into them.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Shane enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Crown-heir arts, while his mother instructed him in etiquette, music and courtly manner. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Optimist. Flaws: Hedonist. Bonds: Attractive, Immigrant, Rich. Occupation: Crown-heir

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Shane Bradshaw, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 16 (+3)14 (+2) 12 (+1)15 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Infernal
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. Alexandrite (400 gp). Banded agate (12 gp). Sardonyx (50 gp).


Social Check DCs


Rolf Staurheim, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and he perpetually has his nunchaku ready. His red hair is kept up in a ponytail inside a broad hat. His eyes are likewise blue. His teeth are white and perfect.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Rolf lived on a farm with his father, near the main road leading to a nearby town. Rolf was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Rolf decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: Regain custody of his daughter; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Family, Criminal record. Occupation: Glassblower

Voice: Hissing voice

Attributes [hide]

Rolf Staurheim, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 14 (+2)10 (+0) 15 (+2)13 (+1)
Skills Athletics +6, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2800 sp. Red spinel (100 gp). Aquamarine (800 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trey Washington, Male Human [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and blue pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has a moderate pudge and is not very fit. He has no hair. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the south. He does not believe in violence as a means to an end. He is a dedicated Mason but believes his peers are too gung-ho.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 13 years.

Motivation: His religion dominates his actions; and wants to open a new tavern

Ideals: Pacifist. Flaws: Ugly. Bonds: Mentor, Job, Religious. Occupation: Mason

Voice: Low rumbling, strings words together

Attributes [hide]

Trey Washington, Male Human Fighter 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)13 (+1) 11 (+0)12 (+1)
Skills Arcana +4, Insight +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Everard Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems, and carries ceremonial daggers. His hair is long and auburn with streaks of white, and is pulled back with small green clips. His beard is white, braided, and well cared for. He has gleaming, smiling amber eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: A powerful slaver made him what he is. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Rich, Family, Mentor. Occupation: Interpreter

Voice: Boston accent

Attributes [hide]

Everard Winthrop, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)10 (+0) 16 (+3)14 (+2)
Skills Athletics +4, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 33000 sp. Carnelian (70 gp).


Social Check DCs

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