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NPC Generator

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Advanced [show]


Arnold Dayton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and carries flails. He wears his white hair down. He wears a mask on his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He became a Mortician soon after.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Fighting, Gifted, Artistic. Bonds: Attractive, Job. Occupation: Mortician

Voice: Mousy voice

Attributes [hide]

Arnold Dayton, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)10 (+0) 9 (-1)7 (-2)
Skills Animal Handling +1, Intimidation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


John Home, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing a long, yellow, dusty cloak. His auburn hair is cut jaggedly and amateurishly. His gray unseeing eyes seem to look past you.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a great chef.

History: He was born a particularly ugly child, much to the horror of his parents. Brilliant and gifted he never wanted to apply himself. He's since become an addict/alcoholic.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist, Gifted. Flaws: Ugly, Disease, Addict. Bonds: Religious. Occupation: Scribe

Voice: Can't modulate volume

Attributes [hide]

John Home, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)10 (+0) 13 (+1)16 (+3)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Dean Emsworth, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He is wearing the road beaten gear of a warrior. His golden hair is knotted and matted. His gray eyes peer out from beneath his small white hat.

Personality: A deeply religious man he believes everything happens for a reason. The war was a terrible time for him, and Dean does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Dean hails from a village terrorized by goblins. Cursed with unlife at a very young age, Dean has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by goblins. Dean was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He feels kind of lost in life; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Depressed, Disease. Bonds: Religious, Military, Enemies. Occupation: Apothecary

Voice: Uses lots of figures of speech

Attributes [hide]

Dean Emsworth, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 9 (-1)10 (+0) 15 (+2)9 (-1)
Skills Animal Handling +4, Athletics +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +6

Possessions: 1600 sp. Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs


Randal Hartford, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears professional attire. He sports a long auburn beard, and similarly colored long hair. His eyes are likewise amber.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family Randal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Randal decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Athletic, Opinionated, Justice. Bonds: Attractive, Criminal record. Occupation: Dilettante

Voice: Speaks with squeezed throat

Attributes [hide]

Randal Hartford, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. Azurite (10 gp). Pink pearl (120 gp). Star rose quartz (50 gp).


Social Check DCs


Kyle Melancon, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and is dressed in earthy colors with a brown and white handkerchief worn on his left side. His left hand appears badly burned and disfigured. He wears his golden hair up. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He is a Deep Scion in disguise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wants his loneliness to end

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer, Criminal record. Occupation: Actor

Voice: Eastern European accent

Attributes [hide]

Kyle Melancon, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)9 (-1) 16 (+3)16 (+3)
Skills Intimidation +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Alchemist’s fire.


Social Check DCs

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