Theobald Spalding, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears rags and sports a simple walking cane. He wears his brown hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Theobald was born with his father's beautiful face. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has taken up work as a Tanner and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Flaws: PTSD, Mundane. Bonds: Poor, Attractive, Job, Criminal record. Occupation: Tanner
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2300 sp.
Trym Ryland, Male Human [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He is renowned for his bright tan suits and hats. His chestnut hair is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by orcs. Trym was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: He has decided he is irredeemable; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Extrovert, Gifted. Bonds: Attractive, Enemies, Criminal record. Occupation: Miner
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 10 (+0) | 18 (+4) | 10 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Infernal, Abyssal, Ignan, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: Just what you see.
Peter Wharton, Male Human [Permalink]
Personal [hide]
Description: 5'8" and muscular, this southern man wears an entirely violet suit with brown socks and a vest with buckled shoes. He has shaved his head bald. His thin eyebrows rest above his beady green eyes.
Personality: He snorts whenever he laughs or is feeling confident. He is used to getting what he wants. In part because he is a meticulous planner.
History: Gifted from a young age, Peter studied abroad. His family was turned out during the war. He and his family wandered south to less war torn lands. He was granted arcane powers by his dying brother.
Motivation: Doesn't want to be a Junk Dealer and was forced into it by his family; and wants to work out more often
Ideals: Athletic, Professionalism, Gifted. Flaws: Ugly, PTSD. Occupation: Junk Dealer
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +5
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Geoffrey Ryland, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He dresses like a well dressed Shepherd does. He keeps his auburn hair in a flapper bob. He wears large thick round spectacles.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He plays an instrument quite well.
History: He got into the Shepherd business at a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has worked as a Shepherd like his mother before him.
Motivation: To be a Butcher again.
Ideals: Athletic, Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Job. Occupation: Shepherd
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Blue quartz (10 gp).
Charles Acton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he tends to wear a large brown jacket. His golden hair is knotted and matted. His amber eyes peer out from beneath his top brown hat.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Charles was born with his father's beautiful face. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father
Flaws: Antagonistic. Bonds: Enemies, Attractive, Rich, Family. Occupation: Jeweler
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 6 (-2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 60 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
