William Atherton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man usually wears his red robe and has his monstrous two handed axe always slung over his shoulder and is in decent physical shape. He keeps his white hair in a pixie cut. He has several tiny amethyst earrings on each ear.
Personality: He is overprotective of those who hire his services. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Stableman and found it very stressful. He tends to his Stableman job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and he has money and likes to spend it
Flaws: Impulsive, Disease. Bonds: Rich, Guardian, Job. Occupation: Stableman
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 5 (-3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Diggory Rutherford, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears an entirely grey suit with violet socks and a vest with buckled shoes. His golden hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in a small mountains village. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: Marry his sister to traveling adventurers; and to unite with his sister
Ideals: Joker. Bonds: Nature, Rich, Family. Occupation: Mercenary
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Terran, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Dustin Read, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear brown clothing when he does not wear armor. His black hair is matted, messy, and big. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with his god.
History: He was born on a small isolated farm. His childhood dream was to be a Slave Trader, but he was a colossal failure. He's since become an addict/alcoholic.
Motivation: Further expansion of business.
Flaws: Ugly, Addict, Depressed. Bonds: Job, Religious, Nature. Occupation: Shoemaker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Giant, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Chad Weston, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is greasy and uncared for. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and he is greedy
Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Criminal record, Job, Rich. Occupation: Ploughman
Voice: Breathy voice
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 16 (+3) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 gp. Red spinel (160 gp). Violet garnet (800 gp). Tiger eye turquoise (15 gp).
Theobald Tatum, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His tied-back hair is red. His eyes are likewise violet.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a font of random trivia from the lore and stories he has discovered
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. After coming to the age of reason, Theobald took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.
Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day
Ideals: Logical, Gifted. Flaws: Secretive, Antagonistic. Bonds: Criminal record. Occupation: Sage
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 3100 sp. Chrysoberyl (100 gp).
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