Thomas Sharps, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a black collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His brown hair is kept up in a ponytail inside a wide-brimmed hat. He wears crescent spectacles with a black brim.
Personality: A deeply religious man he believes everything happens for a reason. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Cartwright and found it very stressful. He has been a successful dealer in antiques buying low and selling high.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Athletic, Entrepeneur, Fighting. Bonds: Religious, Job. Occupation: Cartwright
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Aldous Asheton, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. His hair is white and curly. He has violet eyes and a violet hat with a pastel feather.
Personality: He is happy with his job as a Shepherd. He turns his eye from what people do, preferring to live and let live. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a Body Guard, his mother struggled to pay the bills. After coming to the age of reason, Aldous took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Shepherd.
Motivation: To be a Body Guard again.
Ideals: Gifted. Flaws: Impulsive. Bonds: Poor, Job. Occupation: Shepherd
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp.
Nicholas Richie, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears a sleeveless long coat of deep black leather and dull pastel iron scale mail. He wears a small hat to cover his moderate length golden hair. His eyes are blue.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with his god.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His family was turned out during the war. He and his family wandered north to less war torn lands. He's since become an addict/alcoholic.
Motivation: He is compelled to act according to his religious beliefs; and marry his sister to traveling adventurers
Ideals: Joker. Flaws: Ugly, PTSD, Addict. Bonds: Religious. Occupation: Hunter
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 200 gp. Silver comb with moonstones (500 gp).
Kody Denholm, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His whole body is exceptionally muscular. He wears his red hair down. His eyes are a pleasant violet.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He got into the Fisher business at a young age. He was taken from his home at a very young age. He now owns his own business.
Motivation: Sabotage a competitor.
Ideals: Fighting. Bonds: Attractive, Immigrant, Job, Slave. Occupation: Fisher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 10 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 3100 sp.
Balimaar Hadlee, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is unkempt and raggedy. He wears large thick round spectacles.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is a very good compulsive liar and kleptomaniac.
History: He was born in the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable.
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Criminal record, Immigrant. Occupation: Spice Merchant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2000 cp.
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