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NPC Generator

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Advanced [show]


Ernest Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. His brown hair is knotted and matted. His brown eyes dart from person to person to random spaces in the air.

Personality: He exudes charisma. He is a tour de force of persuasion. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born the only child of a wealthy merchant. A freak accident while working with his Server mother left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants his loneliness to end; and to settle down with his crush

Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Rich, Has a crush. Occupation: Barkeep

Voice: Spits words with contempt

Attributes [hide]

Ernest Winthrop, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)13 (+1) 11 (+0)10 (+0)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gerald Churchill, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His brown hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes are passionate and lively.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. By chance he met his sister recently and the two have been together since.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Religious, Rich. Occupation: Sculptor

Voice: Dutch accent

Attributes [hide]

Gerald Churchill, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)9 (-1) 14 (+2)5 (-3)
Skills Arcana +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. An abacus with copper, silver and gold markers (140 gp). Silver chalice with lapis lazuli gems (140 gp). 1 Minor magic item.


Social Check DCs


Peter Browning, Male Human [Permalink]

Personal [hide]

Description: A 6'6" northern man, he wears long strands of sapphire and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long red hair is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is frequently practicing swordplay.

History: Born in a small village he learned the ways of the warrior from his father. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Military, Religious. Occupation: Bather

Voice: American accent

Attributes [hide]

Peter Browning, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)14 (+2) 13 (+1)15 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3200 sp. 1 Thunderstones. 7 Acid flasks.


Social Check DCs


Robert Myerscough, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. His blonde hair is slicked back into a classic pompadour. He has brown eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with a lost civilization.

History: Robert was born with his father's beautiful face. His father was a mechanic, and taught him how to fix just about anything. He has dedicated himself to building a better trade route.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he's looking for his big break

Ideals: Professionalism, Persistence. Bonds: Adventurer, Attractive, Debt. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

Robert Myerscough, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)9 (-1) 9 (-1)12 (+1)
Skills Intimidation +3, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Red spinel (110 gp).


Social Check DCs


Randal Beckwith, Male Human [Permalink]

Personal [hide]

Description: A 6'3" southern man, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. His brown hair is braided into rings. His eyes are likewise violet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Randal was born in the south. At a young age he loved to build and create. Randal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Randal decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to unite with his sister

Ideals: Persistence, Joker. Bonds: Criminal record, Adventurer, Family. Occupation: Sailor

Voice: High pitched and raspy

Attributes [hide]

Randal Beckwith, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)17 (+3) 10 (+0)14 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Auran, Druidic, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp).


Social Check DCs

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