Hunter Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He has a large yellow mantle and cape that has been intricately interwoven into his green robe. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a card on it. His hair is white and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He is calm most of the time but flees social interaction. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Revenge; and to reunite with his absent mother
Ideals: Joker. Flaws: Shy, Mundane. Bonds: Family, Enemies. Occupation: Priest
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
Ralf Wentworth, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears dark leathers with embroidery. His auburn hair is kept up in a ponytail inside a broad hat. His eyes are amber and he is always smoking a pipe.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He would rather hide behind his crafts than deal with other people.
History: Born in the east to a Butcher, Ralf learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is unsatisfied with his job; and wishes to resurrect an old love
Ideals: Artistic, Justice. Flaws: Shy. Bonds: Job, In love. Occupation: Butcher
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 17 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Diggory Upton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears professional attire. He has a golden handlebar mustache and slicked back golden hair. He has gleaming, smiling gray eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with his god.
History: He was born in the south. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better trade route.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Disciplined. Bonds: Attractive, Religious, Immigrant, Adventurer. Occupation: Spice Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 22000 cp. 1 Minor magic item.
Kody Milton, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears an entirely brown suit with grey socks and a vest with buckled shoes. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He would rather hide behind his crafts than deal with other people.
History: Gifted from a young age, Kody studied abroad. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted druidic powers by his dying brother.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Artistic, Gifted. Flaws: Shy, Fearful. Bonds: Job. Occupation: Spy
Voice: Posh accent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1600 sp. Gold dragon comb with red garnet eye (300 gp). Cloth of gold vestments (140 gp). 1 Chain shirt. 1 Chain shirt.
Don Walcott, Male Human [Permalink]
Personal [hide]
Description: A 6'4" northern man, he likes to wear blue tank tops with red pants. His hair is white, silky, and of moderate length. His violet eyes dart from person to person to random spaces in the air.
Personality: Don speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Flattery will make him almost putty in your hands.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Junk Dealer father left him crippled. He hasn't been sleeping well lately.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Selfish, Disease, Insomniac. Bonds: Attractive. Occupation: Layabout
Voice: Low range voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 8 (-1) | 15 (+2) | 3 (-4) | 8 (-1) |
Senses Passive Perception 6
Languages Common, Aquan, Draconic
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 200 gp. 1 Minor magic item.
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