Alex Hayley, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears a robe, a symbol of the sun god around his neck, and a glaive on his belt. His clothes are grease stained in places. His moppish red hair is in a traditional bowl cut. His eyes are brown and he is always smoking a pipe.
Personality: Alex is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to loving parents in a slum to the east. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Fighting, Extrovert. Flaws: Secretive. Bonds: Poor, Immigrant. Occupation: Interpreter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Richard Hayes, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He is dressed in an above average manner, and his gloved hand is found clutching a shield. His hair is blonde, silky, and of moderate length. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born the only child of a wealthy merchant. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is terrified, and will act out of fear.
Ideals: Entrepeneur. Flaws: Disease, Fearful, PTSD. Bonds: Attractive. Occupation: Animal Trainer
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Gilbert England, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'8" and tends to wear a large grey jacket. His hair is cut close to his head. He is very pretty but has cold, dead eyes.
Personality: He is calm most of the time but flees social interaction. When he's not drinking or sleeping the drinks off, he's doing writing.
History: Born in the north to a Laborer, Gilbert learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. By chance he met his brother recently and the two have been together since.
Motivation: He wants revenge against giants; and doesn't want to be a laborer and was forced into it by his family
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Job, Family, Enemies. Occupation: Laborer
Voice: Booming voice
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 7000 cp. Obsidian (6 gp). Golden yellow topaz (900 gp). 4 Thunderstones. 1 Everburning torch. 5 Acid flasks. 1 Smokesticks.
Ernest Springfield, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a silver handlebar mustache and slicked back silver hair. His violet eyes are passionate and lively.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Passionate, Joker. Bonds: Rich, Attractive. Occupation: Merchant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 5 (-3) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Carved bone or ivory statuette (20 gp).
Henry Beverly, Male Human [Permalink]
Personal [hide]
Description: An older man who wears silk and lounges about seductively, he is not a threatening figure. He sports a flattop hair cut. He has amber eyes and a brown hat with a green feather.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To find somewhere to settle down.
Ideals: Entrepeneur. Flaws: Mundane, Disease. Bonds: Attractive, Rich. Occupation: Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 29000 sp. 1 Silver holy symbol. 1 Spyglass.
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Their contribution stands as a beacon of hope for all adventurers!
