Kody Cornish, Male Human [Permalink]
Personal [hide]
Description: This man sports white clothing, slightly heavier than average wear. He has a penchant for wearing a ring with an oversized emerald on his right hand. His hair, while still mostly brown, has prominent grey streaks. His eyes, though not visible through his cowl, are amber.
Personality: He will rave to anyone who will listen. Energy wise he seems alert and responsive.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Kody took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it
Ideals: Professionalism, Gifted, Entrepeneur. Flaws: Insane. Bonds: Rich. Occupation: Cartwright
Voice: Pronounces O like U
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Don Kent, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.
Personality: He exudes charisma. He is a tour de force of persuasion. He does not believe in violence as a means to an end. He is a dedicated Courier but believes his peers are too gung-ho.
History: Born to a Mayor, his mother struggled to pay the bills. His mother was a soldier and died while he was still young. Don was left his mother's suit of armor and trained in its use and care. Some 5 years later his spouse died after the birth of his son. Heartbroken, Don never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He wants nothing more than to rejoin the army; and he doesn't get along with people that don't share his tastes
Ideals: Pacifist. Bonds: Attractive, Poor, Military. Occupation: Courier
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 13 (+1) | 7 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 33000 sp. 1 Bullseye lantern. 1 Average lock. 1 Average lock.
Guy Northcott, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a well pressed and immaculate suit (or dress). He is tall, broad shouldered and powerfully built. His red hair is smooth and relatively long. His brown eyes are passionate and lively.
Personality: While he acts the brute, he is far gentler than he would appear. Flattery will make him almost putty in your hands.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Glassblower they were divorced and he won custody of their son. He worked as a Soapmaker, and he later adopted a second son.
Motivation: To prove his worth to the world; and doesn't want to be a soapmaker and was forced into it by his family
Ideals: Fighting. Flaws: Selfish, Impulsive. Bonds: Mentor, Family. Occupation: Soapmaker
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Kody Watson, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'3" and wears bulky black painted plate armor. His left hand appears badly burned and disfigured. His auburn hair is braided into rings. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: To prove his worth to the world; and wants to open a new tavern
Flaws: Addict, Impulsive, Disease. Bonds: Job. Occupation: Bounty Hunter
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 8 (-1) | 14 (+2) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 gp.
Odo Cooper, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a fancy grey suit and is in decent physical shape. He has styled his brown hair well, parting it to the left. His eyes are amber.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the north to a Spice Merchant, Odo learned a great deal about his mother's area of expertise. His childhood dream was to be a Interpreter, but he was a colossal failure. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Fighting. Bonds: Attractive, Criminal record, Family, Job. Occupation: Spice Merchant
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
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