Richard Tewksbury, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is heavily combed to the left. He is baby faced.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is a logical person and will generally grow upset if things defy logic and science.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Richard took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Logical. Bonds: Enemies, Nature, Criminal record, Adventurer. Occupation: Banker
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 60 pp. 1 Masterwork Light wooden shield. 1 Chain shirt. 1 Breastplate.
Tim Southey, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple black robe with yellow stripes complete with hood. He sports a long red beard, and similarly colored long hair. His violet eyes are passionate and lively.
Personality: He exudes charisma. He is a tour de force of persuasion. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Brilliant and gifted he never wanted to apply himself. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Joker, Gifted. Flaws: Mundane. Bonds: Immigrant, Attractive. Occupation: Gardener
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2300 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Brass mug with jade inlays (300 gp).
Bertram Churchill, Male Human [Permalink]
Personal [hide]
Description: Standing 6'1", this man wears a fancy yellow suit. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is very quiet and rarely speaks above a whisper. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Bertram was born with his father's beautiful face. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. During his travels, Bertram and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bertram discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bertram fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has a crush on the local Doctor.
Flaws: Shy, PTSD, Disease. Bonds: Attractive, Has a crush, Adventurer. Occupation: Adventurer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Bertram Harley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He prefers to wear green clothing when he does not wear armor, marred by teas. His silver hair is long and unkept. His gray unseeing eyes seem to look past you.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Bertram was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise his children well
Ideals: Joker, Fighting. Flaws: Ugly, Disease. Bonds: Family, Poor. Occupation: Farmer
Voice: Low range voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 16 (+3) | 4 (-3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Cory Stansfield, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is brown and curly. He is very pretty but has cold, dead eyes.
Personality: He snorts whenever he laughs or is feeling confident. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised in a forest tribe. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: An old rival family wants him found.
Ideals: Philantrophist. Bonds: Attractive, Nature, Family. Occupation: Dilettante
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 12 (+1) | 17 (+3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Auran, Infernal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 100 gp.
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