Bertram Southey, Male Human [Permalink]
Personal [hide]
Description: He wears a black coat over a brown low-cut shirt, and a deerstalker hat upon his head. He keeps his white hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved out north to avoid the crime he committed. He now mingles about in high society.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Fighting, Extrovert. Flaws: Insane. Bonds: Rich, Criminal record. Occupation: Crown-heir
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Adam Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears yellow painted combat armor at almost all times. His moppish blonde hair is in a traditional bowl cut. He has brown eyes.
Personality: This man loves painting and to teach people painting more than just about anything. He has a minor phobia of water and hates getting wet.
History: He is the product a well kept family trust fund and as such has never really known need. As a young adult he joined a group advocating for an improvement in Human conditions. He has never given up on his painting dream.
Motivation: Human compassion.
Ideals: Artistic. Flaws: Fearful, Racist. Bonds: Rich. Occupation: Roofer
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Carnelian (80 gp). Moss agate (6 gp). Onyx (80 gp).
Odo Harper, Male Human [Permalink]
Personal [hide]
Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a penchant for wearing a ring with an oversized opal on his right hand. His hair is greying and his face has many wrinkles. His blue unseeing eyes seem to look past you.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Odo has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He desires power and/or immortality.
Ideals: Logical. Flaws: Disease. Bonds: Adventurer, Rich, Enemies. Occupation: Ploughman
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 200 gp. Aquamarine (200 gp). 1 Half-Plate.
Thomas Breeden, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a white tunic with grey highlights, and long black pants that bunch up around his shoes. He wears a colorful flower in his brown hair. This brown eyed easterner is not easily forgotten.
Personality: While he acts the brute, he is far gentler than he would appear. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: When he was but 6 years old his parents immigrated from the east. He worked as a nervous Bookbinder and found it very stressful. He has set out to sabotage the competition.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Immigrant, Job. Occupation: Bookbinder
Voice: Booming voice
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 12 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 7 (-2) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 200 gp. Lapis lazuli (8 gp). Black pearl (1200 gp). Violet garnet (1200 gp). Tiger eye turquoise (8 gp). 1 Minor magic item.
Lewis Livingstone, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He dresses in violet turtlenecks beneath a blue coat with brown slacks. He has shaved his head bald. He wears large thick round spectacles.
Personality: Lewis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: Money/treasure; and he desires power and/or immortality
Ideals: Extrovert. Flaws: Insane, Disease. Bonds: Adventurer, Rich. Occupation: Fletcher
Voice: High pitched, excited
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
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