Kyle Copeland, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Slave Trader uniform. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair is singed and shortened. He has gleaming, smiling gray eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born the only child of a wealthy merchant. Like his father and his brother before him, after school he went straight into learning to become a Slave Trader. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Optimist, Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Slave Trader
Voice: Low range voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 7 (-2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. Red-brown spinel (150 gp). Chalcedony (20 gp). Tourmaline (150 gp). 1 Minor magic item.
Simon Carlton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a simple pastel robe with black stripes complete with hood. His hair is long and silver with streaks of red, and is pulled back with small pastel clips. His beard is red, braided, and well cared for. His green eyes are passionate and lively.
Personality: While he acts the brute, he is far gentler than he would appear. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Simon was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He now owns his own business.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Fighting, Artistic. Bonds: Job, Adventurer. Occupation: Cartwright
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 17 (+3) | 10 (+0) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Ignan, Aquan, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. 1 Everburning torch.
Godfrey Milton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case, and his gloved hand is found clutching a longbow. His hair is greying and his face has many wrinkles. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: Overbrimming with self-confidence, Godfrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has never given up on his painting dream.
Motivation: To reunite with his absent father; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Artistic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Banker
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 100 gp. 1 Minor magic item.
Don Tenley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tattered old clothes. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.
Personality: He likes to make people angry or surprised. He is a ruthless business man, a trait he acquired from his father.
History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been a successful dealer in antiques buying low and selling high.
Motivation: He's repulsed by the PC; and many dire rats want him driven away
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature. Occupation: Roofer
Voice: Old thin voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Dwarven, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. Violet garnet (900 gp). 2 Acid flasks. 1 Everburning torch. 3 Tanglefoot bags.
Hunter Windsor, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear black tank tops with brown pants. His long blonde hair is drawn into a two foot long braid. His green eyes are slightly larger than normal.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He misses his home and complains about the freezing weather, even in summer.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Hunter was born on a far western forest where he grew up under the tutelage of his father, an expert Engraver. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure.
Flaws: Ugly, Depressed, Disease. Bonds: Immigrant, Rich. Occupation: Engraver
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
Possessions: 500 gp. Hematite (14 gp). White opal (1000 gp). Blue quartz (14 gp).
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