John Shelby, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is singed and shortened. He wears round tiny glasses practically rammed into his face.
Personality: His tongue was cut out and he uses sign language. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: John was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wishes to resurrect an old love; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, In love. Occupation: Armorer
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Rolf Alton, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He does not wear sleeves and tends to eschew shirts when he can avoid it. His whole body is exceptionally muscular. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are violet and he is always smoking a pipe.
Personality: He dislikes all the random violence that takes place in the south. He is a great chef.
History: His father raised him in a mountain cabin. Rolf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south.
Ideals: Pacifist, Gifted, Entrepeneur. Bonds: Immigrant, Nature. Occupation: Shipwright
Voice: Slurs words
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 20 pp.
Don Walpole, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his crossbow. His hair is greying and his face has many wrinkles. His gray unseeing eyes seem to look past you.
Personality: He acts crazy and hedonistic. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his mother and his sister before him, after school he went straight into learning to become a Glassblower. He has since lost track of the people in his past.
Motivation: He is unsatisfied with his job; and find a way to reverse the transformation of his sister
Flaws: Disease, Hedonist. Bonds: Family, Job. Occupation: Glassblower
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Dwarven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 500 gp. Solid gold idol (1000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).
Theobald Carlton, Male Human [Permalink]
Personal [hide]
Description: He wears baggy red pantaloons and a green scarf. He is bristling with hidden weapons, mostly swords and spears. His hair is auburn and very short. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He never wears the same outfit twice, unless he absolutely has to.
History: Theobald was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: Sabotage a competitor.
Ideals: Artistic. Bonds: Criminal record, Attractive, Enemies, Job. Occupation: Dilettante
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 9 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 5 (-3) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Reynard Payton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'7" and wears very tight pants and wife beaters, though occasionally he sports a grey coat. His left leg appears badly burned and disfigured. He has a small bristly mustache and wavy chestnut hair. He wears a mask on his face.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Reynard lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and marry his sister to traveling adventurers
Ideals: Artistic, Fighting. Flaws: Antagonistic. Bonds: Family. Occupation: Priest
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 11000 cp.
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